Motion Body Game is a motion-based gaming project in the internal prototype stage, running on iPhone. Its core idea is "the body is the controller": the phone reads human pose locally and uses pose data to drive the game.
Purpose and positioning The project is aimed at scenarios where people want active, social motion-based play on a large screen, without relying on purchasing a dedicated motion-gaming console system. It should be noted that its control loop is not yet complete.
Main capabilities
- Pose extraction on the iPhone device: camera frames remain on the phone, and the camera video stream is not uploaded.
- Game input is driven by body pose, and the phone is responsible for rendering the game visuals.
- Optional screen mirroring: only the rendered game visuals are mirrored to the TV.
- There is a keyboard debug path for the Web renderer, but this is not the product itself.
How to use The material indicates that the prototype needs to run on one iPhone: the phone tracks the body and renders the game, and the rendered visuals can be mirrored to the TV. The camera feed and pose computation are both done locally on the device. The material does not provide specific installation steps, download methods, or public access channels.
Use cases If you want active, social motion-based play on a larger screen without buying a dedicated motion console, Motion may be suitable for you, but you need to understand that its control loop is not yet complete.
Limitations and status
- This is an internal build, with no public TestFlight invitation and no App Store release.
- It is not a public beta, a released App Store game, a wearable sensor kit, or a cloud camera service.
- It can run on iPhone, but the actual control feel and fun factor are still unverified.
- Project work has been paused until a complete control loop can be properly tested on a real device.
Other information The material does not provide pricing, charging method, supported iPhone models or system versions, release plans, or availability timelines.