SuperAPI AI Directory

Normal Map Generator

Normal Map Generator is an online normal map generation tool that can convert any image into a normal map. It runs in the browser, is free to use without registration, and is aimed at game developers, 3D artists, and texture designers. Users can upload height maps or four-direction photos, preview the effect of the normal map on a 3D model in real time, and export normal, displacement, AO, and specular maps. It supports PNG, JPEG, and OpenEXR formats, is compatible with tools such as Unity, Unreal Engine, Blender, and Godot, and offers batch processing, intensity adjustment, and tiled texture support.

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About this tool

Normal Map Generator is an online normal map generation tool, mainly used to convert two-dimensional images into normal maps, so as to simulate the details of three-dimensional surfaces without adding geometry. According to its official introduction, the tool runs in the browser, is free to use, and requires no registration. The current workflow uses mature image processing methods, and AI-enhanced features are coming soon.

In terms of purpose, it is aimed at game developers, 3D artists, and texture designers for quickly generating professional-grade normal maps. Users can upload a height map or four-direction photos as source files, and the tool will convert them into a normal map containing surface depth information.

Main capabilities include: image-to-normal-map conversion, with a processing workflow that analyzes surface details to generate accurate depth information; high-detail quality, producing detailed and consistent normal maps through tuned image processing settings; real-time preview, allowing users to view the normal map effect on a 3D model in real time and adjust intensity and settings before export; multi-format export, supporting PNG, JPEG, or OpenEXR formats and compatible with 3D tools such as Unity, Unreal Engine, and Blender; batch processing, allowing normal maps to be generated for multiple textures at once; adjustable intensity, allowing fine-tuning of normal map intensity through real-time preview; seamless tiling support, generating tileable normal maps suitable for game environments and repeating textures; it can also generate height maps and bump maps at the same time, forming a complete texture workflow; export settings are adapted for game engines such as Unity, Unreal Engine, and Godot.

In terms of usage, users first need to select the source type and load a file, then continue once the required input is ready; it is recommended to use the basic features first, then optimize through advanced controls, and apply only when settings have changed significantly. The workflow involves uploading a height map or four-direction photos, then generating and exporting normal, displacement, AO, and specular maps. The tool provides advanced 3D toggle options.

Applicable scenarios are mainly game development, 3D modeling, and texture design, especially occasions where normal maps need to be quickly generated from existing images.

In terms of limitations, the official source does not provide detailed explanations; currently, AI-enhanced features have not yet been launched, and only image processing methods are used; other information such as specific system requirements, the maximum size or resolution of processed images, and whether there is a paid plan is not explicitly mentioned officially.