Play AI (Korean name: 모두의 플레이AI) is an AI interactive game platform that runs through a combination of a large on-site event screen and participants' smartphones, mainly targeting corporate events, year-end parties (송년회), workshops, team building, and similar scenarios. Its core idea is that participants do not need to install an app or register; they only need to scan a QR code and enter their name to join the game on the large screen using their phone, with the phone itself acting as a controller.
In terms of use, the platform aims to turn the event venue into an interactive playground, attracting participants to stay longer and engage deeply. The official description mentions that the success of an event depends on how long people stay and how engaged they are, and Play AI maintains participation through large-screen visual focus, smartphone motion-based operation, and the accumulation of points and rankings. Participants can see their names appear on the large screen, and rankings change in real time, making them willing to stay until the end of the event.
In terms of main capabilities, the platform offers 32 games and interactive programs, organized into five "stages" (무대). The programs include: AI quiz (just enter a topic to generate questions), real-time voting, word clouds, photo missions, four-cut photos (네컷), public message boards, whack-a-mole, darts, shooting, bomb passing, soda game, time challenge, racing, Tetris, tug-of-war, shouting, group sailing, mugunghwa has bloomed, capsule lottery, marbles, fortune, and more. The official explanation states that AI can handle question generation, scoring, and hosting: AI quiz can generate questions based on a topic, AI drawing contests and AI photo missions can score works and provide comments, and the AI host can use voice to read out start prompts, countdowns, and result announcements.
In terms of how it is used, the platform runs in a browser connected to a large screen (PC, projector), with the game screen executed in the PC browser, and participants' phones used as controllers. The host can use a phone to switch programs, start games, and adjust settings without having to stay at the projection computer. Teams can be selected manually or assigned automatically, and team scores can be calculated by total, average, or highest record; individual competitions award points by ranking. Props and the interface support corporate logo and brand color customization, and backgrounds and copy can be adjusted to fit corporate branding. In terms of screens, it supports phones, tablets, kiosks, and large electronic displays, and can automatically detect portrait or landscape ratio and optimize text, images, and layout.
Applicable scenarios include corporate year-end parties, team-building workshops, celebration events, and other occasions requiring on-site interaction and atmosphere building. The official offering also provides three cooperation methods: designing a program combination according to the event flow, on-site operation support (including setup, QR codes, screens, and personnel), and using one voucher to run it yourself for 24 hours. All program results (program rankings, team rankings, individual points, and winning status) are displayed together on one page, making awards ceremonies easier.
In terms of limitations, the official explanation states that a single room supports atmost 100 connections (counted by devices entering via QR scan, the same for all packages); events with 101 to 1,000 people require activation after consulting about a large-scale event plan. Programs such as voting, quizzes, bingo, and lotteries can be participated in simultaneously by all attendees; smartphone-controller games support 10 to 50 people competing simultaneously per program, while the rest wait in a waiting room, and the maximum number can be adjusted in the settings. The equipment needed on site is one PC connected to a large screen (projector, TV, LED) and participants' smartphones.
In terms of pricing, the officially listed prices include: a single event voucher for 50,000 KRW (24 hours, VAT extra), which can use all 32 programs; a monthly subscription for 190,000 KRW; and an annual subscription for 1,200,000 KRW. Other information not explained in the materials is not currently provided.