Kling AI Motion Control is an AI-based motion control video generation tool, powered by Kling AI (version 2.6) (materials mention later 3.0 features). Its core purpose is to transfer motion from a reference video onto a character in a reference image, thereby making the person in a static photo dance, perform, or make various movements.
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Main capabilities
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Full-body motion synchronization: captures joint positions, body dynamics, and natural shifts in center of gravity from the reference video to generate more natural animation effects.
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Complex motion performance: can handle sequences such as dance choreography, martial arts, multi-gesture performances, and rapid motion transitions, and can extract effective continuous motion segments from complex references.
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Finger-level motion control: preserves subtle gestures, pointing, grasping, and other fine hand movements.
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Up to 30 seconds of output in a single pass: in video orientation mode, generates up to 30 seconds of continuous video in a single pass, with no stitching or extension required.
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Scene detail control: optional text prompts (up to 2500 characters) can be used to control the background, clothing, lighting, and environment, while the motion comes entirely from the reference video.
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Camera movement: in image orientation mode, the camera can be controlled via prompts, including zoom in, zoom out, camera up, camera down, or fixed position.
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Dual-resolution output: standard 720p for rapid iteration and social media; professional 1080p for broadcast-grade and production-grade output, both maintaining character identity consistency.
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AI dynamic poster: transforms static product images, character illustrations, or brand mascots into dynamic posters with breathing, subtle gestures, and eye movement.
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Element binding (VIDEO 3.0, materials indicate coming soon): separately controls character, background, and props in a single generation, and can combine multiple motion references.
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Input specifications
- Reference image: JPG/PNG, maximum 10MB, minimum 340px on the short side, maximum 3850px on the long side, aspect ratio from 2:5 to 5:2.
- Reference video: MP4/MOV, maximum 50MB, duration 3–30 seconds, must be a single continuous shot.
- Optional text prompt: up to 2500 characters, used to control the scene, clothing, and lighting.
- Orientation modes
- Image orientation: maintains the aspect ratio of the reference image, outputs 3–10 seconds, supports camera control; suitable for character-focused shots.
- Video orientation: matches the composition of the reference video, outputs 3–30 second continuous clips, suitable for complete dance or performance sequences.
- How to use
- Upload a reference image (character appearance) and a reference video (motion source), and optionally add a text prompt to controlScene details, clothing, and lighting.
- AI extracts the motion from the reference video frame by frame and precisely maps it onto the character image; choose 720p for fast iteration or 1080p for production quality.
- Download the generated video for use in social media content, advertising, music videos, product showcases, or character animation projects; each clip can be up to 30 seconds long.
V. Applicable Scenarios
- Dance videos: Upload a dance reference video and a character image, and map the dance motions frame by frame.
- Character animation: Make the person in a photo perform or move.
- AI motion posters: For social media advertising, product showcases, and brand content.
- No motion capture equipment needed: No motion capture suit, green screen, or expensive camera equipment is required; just upload an image and a video.
VI. Limitations and Missing Information
- The reference video must be a single continuous shot, 3–30 seconds long.
- Images and videos have clear format, size, resolution, and aspect ratio restrictions (see input specifications).
- The materials do not provide specific fees, pricing, or platform support information, and none is currently available.
- Some capabilities mentioned in the materials (such as VIDEO 3.0 element binding) are marked as coming soon.