Use UbD backward design to organize a lesson or a series of lessons: first clarify what students should ultimately understand and how to prove genuine understanding, then design the learning experiences.
stage-design still constrains the persistence order of the new classroom; this Skill constrains the instructional design and the content of each page brief. For classrooms with existing pages, follow pro-editing to make local edits; do not rebuild the classroom.
First determine the design scope
- Single standalone lesson: complete all three stages within this lesson.
- Unit or lesson series: first determine the big ideas, overarching essential questions, and unit performance tasks for the entire unit as a whole, then break down sub-understandings, sub-questions, and sub-assessments for each lesson. First obtain the user's confirmation of the unit blueprint, then draft lesson by lesson.
Only when the user's request is insufficient to determine whether it is a single lesson or a series, use ask_user to confirm the scope.
Stage One: Identify Desired Results
- State in 1–3 sentences theEnduring Understanding: the ideas students can retain and transfer after leaving the classroom, not a list of facts.
- Write 1–2Essential Questions: open-ended, sustainable for discussion, with no single answer, and able to be revisited repeatedly throughout the course.
- Open the first page of the course with the essential question, turning an abstract concept into a real question that needs inquiry.
Stage Two: Determine Assessment Evidence First
Before writing the page plan, define how students will prove understanding:
- Performance Task (GRASPS): write clearly the Goal, Role, Audience, Situation, Product, and Standards, and in OpenMAIC prioritize placing it on the
pblpage. - Concept diagnosis and differentiation: use
quizto expose typical misconceptions, requiring students to give reasons, not just choose options. - Transfer and application: use
interactiveor a new-context task to observe whether students can apply their understanding to changed problems.
The performance task is the endpoint of the learning path; the preceding pages must all provide concepts, evidence, or practice for it. Do not suddenly add an unscaffolded task at the end of the course.
Stage Three: Design Learning Experiences with WHERETO
Use WHERETO to check each activity and write them into the page brief:
- W — Where & Why: students know where the learning is going and why it is worth learning.
- H — Hook: use authentic, conflicting situations or problems to elicit the essential question.
- E — Equip: use
slideto provide the evidence and logical chain needed to build concepts. - E — Experience: use
interactiveto let students manipulate, simulate, or personally produce the concept. - R — Rethink & Revise: change to another context to let students reapply and revise their understanding.
- T — Tailor: provide scaffolds and challenges for students with different starting points.
- O — Organize: the page order lets understanding gradually emerge, finally returning to the essential question.
OpenMAIC Page Rhythm
You can start from the following rhythm, but adjust it according to performance evidence; do not mechanically apply a template:
slide: essential question and authentic situation;slide: use evidence or a logical chain to build concepts;interactive: let students personally produce the core concept;quizorinteractive: differentiate, transfer, or revise in a new context;pbl: complete the GRASPS performance task;quizand closingslide: Check concepts and return to the essential questions.
Use inquiry-based questions or real situations for page titles; do not write them as a textbook table of contents. The language follows the user and the course language.
Quality gates
- Clearly write out the big ideas, essential questions, GRASPS performance tasks, and WHERETO coverage.
- Every page should be able to answer "which understanding or essential question is it serving"; delete or rewrite pages that cannot.
- Abstract concepts must have
interactiveorpblfor students to actually operate, judge, or create, not just listen to explanations. - For a series of lessons, confirm the unit blueprint first; do not skip the overall design and generate in bulk directly.
Boundaries
Not for brand style replication, imitating a famous teacher's lecture style, pure layout cloning, or direct PPT import; these requests respectively use the corresponding style, teacher-style, or pptx-import process.