SuperAPI AI Directory

skyrim-racemenu-followers

Agents & models

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Updated 10-30 16:19

About this skill

RaceMenu follower workflow

Inputs

  • Preset and sculpt data.
  • Race, sex, weight, height, voice, combat style, class, outfit, and follower behavior.
  • Body, skin, hair, eye, brow, and head-part dependencies.
  • Redistribution permissions.

Workflow

  1. Freeze the asset and dependency plan before plugin authoring.
  2. Create NPC, race/head-part, outfit, faction, relationship, package, and voice records through skyrim-plugin-authoring.
  3. Generate FaceGen using a verified authoring path. Do not fake FaceGen by copying unrelated meshes.
  4. Match weight, tint, head mesh, face normal, body normal, and skin texture sets.
  5. Check dynamic normal-map or skin frameworks for post-load overrides when a match briefly appears then changes.
  6. Add recruitment and dismissal through the smallest compatible framework or dialogue path.
  7. Verify loose-file paths, archive layout, masters, and optional asset conditions.
  8. Test dark-face, neck seam, expression, blinking, inventory, combat, dismissal, and save reload.

Do not ship presets or third-party assets without permission.

Evidence standard

Use this hierarchy for version-sensitive facts:

  1. The active project's ENVIRONMENT.md, TASK.md, installed framework version, and build files.
  2. Official upstream documentation or source for that exact version.
  3. Known-good files from the user's installed mod library, read-only.
  4. Direct inspection of the relevant ESM, ESP, DLL, script, log, or archive.

Do not substitute memory, an old example, or a plausible token. Record the evidence path or URL in VALIDATION.md.

Claude Code execution adapter

  • Keep CLAUDE.md concise and use this skill for procedural detail.
  • Load only the skills needed for the current milestone because invoked skill content remains in context.
  • Use high or xhigh effort for risky architecture, plugins, DLLs, and hostile review.
  • Before compaction or a usage boundary, persist exact state, commands, uncommitted changes, and remaining validation.
  • Treat auto memory as candidate learning, not verified truth, until it passes the memory-promotion protocol.

Skill-specific provider control

Test appearance across summon order, actor 3D readiness, save/reload, reset, and dynamic body/normal-map systems.

Evidence-derived follower asset and lifecycle controls

  • Detect dependencies by exact plugin name and active plugin set, not substrings or profile timestamps.
  • Inspect BSA/BA2 archives and mod-manager virtual/deployed files; loose-file absence is not asset absence.
  • Verify the actual face-tint/texture slot instead of assuming slot zero.
  • Test dynamic body, skin, normal-map, OBody/preset, and appearance systems reapplying after actor 3D loads, summon order, reset, outfit change, and save reload.