SuperAPI AI Directory

design-motion-principles

Design & creation

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Updated 10-16 03:44

About this skill

design-motion-principles

Catalogue stub — full skill: kylezantos/design-motion-principles
Type: package — install via npx skills add (SKILL.md alone is not sufficient; requires workflow files)

When to use

Activate when the user wants to:

  • Build interactive components with motion (transitions, hover states, micro-interactions, enter/exit animations)
  • Audit existing UI motion for AI-slop patterns (pulsing indicators, hover-scale-on-everything, stagger-spam)
  • Get motion guidance weighted across Emil Kowalski, Jakub Krehel, and Jhey Tompkins lenses

Do not activate for static layout, color, or typography work — route to a design-systems skill instead.

How to install

npx skills add kylezantos/design-motion-principles

Works with Claude Code, Cursor, Windsurf, and other AI coding assistants.

How to invoke after install

The skill detects mode from your request:

You say Mode
"animate this", "add motion", "make it feel alive" Create
"audit my animations", "review motion", "check for AI slop" Audit
Ambiguous Skill asks which mode

Invoke the design-motion-principles skill and state your request.

What it does

Two modes, three lenses weighted to project context:

Mode Output
Create Context discovery → lens weighting → component with motion baked in (React / Framer Motion / CSS / HTML)
Audit Motion-gap analysis + anti-AI-slop checklist → branded HTML report with auto-looping CSS demos, or --terminal for inline markdown

Three lenses:

  • Emil Kowalski — Restraint and speed. "Should this animate at all?"
  • Jakub Krehel — Production polish. "Is this subtle enough?"
  • Jhey Tompkins — Creative experimentation. "What could this become?"

The productive tension between these three lenses — not one applied universally — is the point.