SuperAPI AI Directory

neta-elementum

Design & creation

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Updated 10-16 06:50

About this skill

Neta Elementum Skill

Through the "Elementum Alchemy" workflow, mint any visual concept into a reusable VToken (virtual token, TCP/Elementum). After creation, it can be used in make_image via /元素名 reference.

This skill needs to be used together with the neta-creative skill, using make_image for visual preview.

Command Usage

Create Element

Complete Alchemy Workflow (Recommended)

Follow the four-stage process: "Concept Confirmation → Visual Preview → Refinement and Encapsulation → Mint Confirmation".

📖 Alchemy Guide - Complete alchemy workflow and best practices

npx -y @talesofai/neta-skills@latest create_elementum \
  --name "RE4村庄" \
  --artifact_uuid "make_image返回的artifacts[0].uuid" \
  --prompt "生化危机4风格欧洲中世纪村庄,破旧石屋,燃烧篝火,浓雾弥漫,枯木,恐怖压抑氛围,写实风格" \
  --description "此元素表示生化危机4标志性的废弃欧洲村庄场景。使用时搭配夜晚、角色人物、恐怖氛围等描述词,可与角色引用同用。参考图为原版游戏村庄截图风格的复现。" \
  --accessibility "PUBLIC"

Update Element

Targeted modification (only pass the fields that need to be changed)

📖 Update Guide - Update scenarios and workflow

# 重新生图后更换代表图
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "元素的tcp_uuid" \
  --artifact_uuid "新make_image返回的artifacts[0].uuid" \
  --prompt "更新后的生图指令"

# 只更新 Agent 使用说明
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "元素的tcp_uuid" \
  --description "更新后的使用说明"

Query Existing Elements

# 列出我的元素(当前用户创建的元素)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "村庄" --page_size 10

# 搜索元素(全站关键词匹配)
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "元素名" --parent_type "elementum"

# 获取元素完整详情(含 tcp_uuid)
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "元素名"

Reference Documentation

Scenario Documentation
⚗️ Elementum Alchemy Guide elementum-alchemy.md
🔧 Elementum Update Guide elementum-update.md
📋 Field Description Manual elementum-field-guide.md

What Elementum Can Represent

Elementum is an encapsulation of avisual concept, with a very broad scope of application:

Category Example
Scene/Environment Abandoned village, cyberpunk street, starry desert
Prop/Item Ancient magic book, futuristic weapon, holy grail
Clothing/Style Hanfu, cyberpunk battle armor, Lolita dress
Pose/Action Combat stance, looking back, leaping action
Atmosphere/Lighting Afternoon sunlight, cyber neon, mysterious shadows
Art Style Ink wash style, pixel style, comic line art
Meme/Emoji Pack "This is destiny" meme, Star Wars girl

Usage Recommendations

  1. Preview before minting - Use make_image to generate a representative image for the element. After confirming the visual is satisfactory, call create_elementum;artifact_uuid , which is the artifacts[0].uuid
  2. prompt is for the image model to read - prompt is the image generation instruction passed directly to make_image . The language should be clear, composable, concise, and precise; after writing it, it should be possible to paste it directly into make_image --prompt for use
  3. description is for the Agent to read - description tells the Agent what this element is, how it is suitable to be used, and what precautions there are; suggested format: "This element represents [concept], when using it [method], the reference image shows [explanation]"
  4. ref_image is used for style anchoring - If there is a specific reference image (such as a game screenshot or reference frame), pass ref_image_uuid to let the image model anchor the visual style