Turns a problem statement into a small set of validated, evolved ideas by simulating a nominal group of independent generators, scoring with independent judges, and breeding the winners — instead of asking one context for a list and polishing it.
This
SKILL.mdis a thin index. Phase procedures live inrules/*.mdand load on demand. The evidence behind every numerical default lives inreferences/ideation-research.md— section references below (§) point there, and its defaults tables flag which numbers are study values vs the skill's own operationalizations.
Contents
- Mode Detection
- Workflow
- Quick vs deep
- Composition
- Core Principles
- Self-Improvement
- Anti-patterns
- Definition of Done
Mode Detection
Parse $ARGUMENTS:
| Mode | Default | Trigger |
|---|---|---|
quick |
quick token, or auto-triage says small. |
|
deep |
deep token, or auto-triage says open-ended. |
|
| auto | yes | No mode token — run the depth triage table below. |
| Flag | Default | Meaning |
|---|---|---|
--n <count> |
unset | Optional cap on the Lead-finalists list. Unset by default — the finalist count is emergent from the quality bar (see idea-scoring.md § Selection rules). --n only narrows; it never manufactures finalists the bar did not admit. |
--no-framing |
off | Skip Phase 1 (problem is already well-framed). |
Everything else in $ARGUMENTS is the problem statement.
If it is missing, ask for it — never ideate on a guessed problem.
Depth triage (auto mode)
First match wins:
| # | Signal | Depth |
|---|---|---|
| 1 | User asks for thorough / extensive / "really new" ideas, or the problem combines ≥ 2 domains ("X meets Y"). | deep |
| 2 | Outcome is a product, business, strategy, or roadmap decision. | deep |
| 3 | Problem is a local decision: naming, small feature shape, workaround, single component. | quick |
| 4 | User is mid-conversation and wants options fast ("any ideas?", "what do you think?"). | quick |
| 5 | Unsure. | quick, and name the escalation path: "run /ideate deep <problem> for the full pipeline". |
Cost expectation: a deep run with a typical 2–4-idea finalist band dispatches ~17 subagents (2 bursts × 5 generators, 1 pool judge, 1 breeder, 1 variant judge, 3 panel judges, 1 pre-mortem) — prefer quick for casual or budget-sensitive asks. A richer pool that admits more finalists adds only panel-judge cost, not generation cost.
Workflow
| Phase | Name | Rule file | Gate |
|---|---|---|---|
| 0 | Intake & triage | (inline below) | Problem restated in one sentence; success criterion named; depth chosen; lessons read. |
| 1 | Frame | (inline below) | 3–5 "How Might We" framings at different widths; one selected and logged. |
| 2 | Diverge | rules/divergence.md |
Pool ≥ 12 (quick) / ≥ 25 (deep) unique ideas; zero evaluation happened during generation. |
| 3 | Score | rules/idea-scoring.md |
Every pooled idea scored on 4 independent axes by a non-generator judge. |
| 4 | Evolve | rules/evolution-loop.md |
≤ 3 rounds; stopped on flat external scores, never on self-assessed improvement. |
| 5 | Validate | rules/idea-scoring.md § Finalist validation |
Every finalist has an executability probe; confidence(analysis) ≥ 70 on the recommendation. |
| 6 | Report | templates/ideation-report.md |
Report emitted; finalist count reflects the quality bar; high-novelty wildcard included; "Ideas worth revisiting" filled; verdict question asked. |
| 7 | Learn | rules/self-improvement-loop.md |
Lessons written — mechanics only, never idea content. |
Phase 0 — Intake & triage
-
Read lessons (advisory input for mechanics only — see the hard invariant under Self-Improvement). Narrow-to-broad LoreKit fan-out; skipped with one report line if
memory.*is not connected:memory.list { scope: "repo::{owner}/{repo}", tags: ["loop::ideate-lessons"], limit: 50 } memory.list { scope: "global", tags: ["loop::ideate-lessons"], limit: 50 } -
Restate the problem in one sentence and name the success criterion — what makes an idea "good" here (cheapest, most novel, shippable this week, …).
-
Run the depth triage table unless a mode token was given.
-
If the user supplied seed ideas, add them to the pool unlabeled — judges must not know which ideas are the user's.
Phase 1 — Frame
Problem framing measurably shapes ideation breadth and direction (§2.5) — skip only with --no-framing.
- Generate 3–5 "How Might We" framings at deliberately different widths, from the literal ask to the underlying job-to-be-done — the width variation is the evidenced part (§2.5); the HMW phrasing is convention.
- Interactive session → ask the user to pick one (a single batched question). Autonomous or backgrounded → pick the framing one step wider than the literal ask, and log the choice in the report.
Quick vs deep
| Aspect | quick |
deep |
|---|---|---|
| Generation | In-context, 2 bursts × 8 ideas, operators rotated per burst. | 5 parallel persona subagents × 6 ideas per burst, ≥ 2 bursts (§1.4, §4.4). |
| Fixation guard | Operator switch + "what has NOT been said yet" reseed (§1.5). | Independent contexts — the structural fix (§4.3). |
| Judging | Separate in-context pass with rubric, order-swapped pairwise. | Fresh judge subagent; panel of 3 judges for finalists (§4.7). |
| Evolution | ≤ 1 round. | ≤ 3 rounds (§5.1). |
| Report | Inline. | Inline + written to .agent/ideate/<yyyy-mm-dd>-<slug>.md. |
Composition
| Skill | When | Call |
|---|---|---|
confidence |
Phase 5, on the finalist recommendation. | Skill("confidence", "analysis") |
critical |
Deep mode, top finalist (automatic); any finalist on request. | Skill("critical", "analysis") — run inside a fresh subagent so the pre-mortem stays adversarial and the main context stays lean. |
ux |
Finalists that are UI/UX or product-surface concepts. | Skill("ux") as a lens on the finalist. |
lorekit-memory (LoreKit memory.* tools) |
Phases 0 and 7. | See rules/self-improvement-loop.md. |
confidence is required; the others are optional — a missing one never blocks, and is reported in one line (<name> — skipped (not installed | not connected)), never silently.
Core Principles
- Simulate a nominal group, not a meeting. Independent generation contexts, pooled afterwards — never one long list from one context (§1.2, §4.3).
- Strictly separate generation from evaluation. The one Osborn rule that survives scrutiny; no feasibility talk inside a generation pass (§3.1).
- Diversity comes from personas and prompts, not temperature. Temperature is a weak novelty lever with a coherence cost (§4.6).
- The judge is never the generator. Self-scoring amplifies self-bias per iteration (§4.7, §5.1).
- Protect novelty at selection. Default selection sacrifices originality for feasibility and performs near-randomly; always carry one high-novelty pick (§3.2).
- Gate finalists on quality, not quantity. The finalist count is emergent: report every idea that clears the admission bar, not a fixed top-3. A fixed count drops deserving ideas from a rich pool and pads a thin one (§3.2).
- Iterate by recombination across lineages, not polishing. Cap at 3 rounds; stop on flat external scores (§5.1–§5.3).
- The obvious ideas come first. Always run a second burst seeded with "what has NOT been said yet" (§1.5).
- Pre-execution novelty is inflated. Every finalist needs a concrete first-step probe before it is recommended (§4.2).
Self-Improvement
Two-tier loop, scope ideate-lessons — full contract in rules/self-improvement-loop.md, diagnostic surface in rules/diagnostic-surface.md.
Hard invariant: divergence runs lessons-blind. Lessons may inform mechanics — depth triage, operator effectiveness, judge calibration, stopping behavior — and must never seed, filter, or steer idea content. "What kinds of ideas the user tends to pick" is on the never-store list: it would entrench homogenization, the exact failure this skill exists to avoid.
Anti-patterns
- One 30-idea list from a single context — within-context fixation makes the last 20 near-duplicates.
- Scoring or feasibility talk during a generation pass.
- Letting the generation context judge its own output.
- Averaging the four axes into one number before selection, then picking the top-n — this silently discards every high-novelty idea.
- Capping the report at a fixed 3–4 finalists regardless of how many ideas cleared the quality bar — the count is emergent, not a target.
- Treating the "Ideas worth revisiting" section as a throwaway list — it must name why each near-miss missed and what would flip it; that is the inspiring part.
- A 4th evolution round because it "still feels like it's improving" — self-assessed improvement is the signal that lies.
- Storing user idea-taste as a lesson.
Definition of Done
- Problem restated and success criterion named before any generation.
- Generation and evaluation never co-occurred in one pass.
- Pool met the unique-idea gate for the chosen depth.
- Every finalist has all four axis scores, an executability probe, and the confidence gate result.
- The finalist count reflects the quality bar, not a fixed target — every idea that cleared the admission bar is reported (or capped only by an explicit
--n). - Report includes the high-novelty wildcard, the run stats (bursts, non-duplicate yield, evolution rounds, score trajectory), and an "Ideas worth revisiting" section that names, per near-miss, why it missed and what would flip it.
- User verdict requested; lessons written per the loop contract.