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sun-tzu-strategy-brief

Testing & quality

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Updated 10-16 06:49

About this skill

Sun Tzu Strategy Brief Skill

The Art of War's core insight is not aggression — it is that the outcome is mostly decided before the engagement, in the counting-house: the winning general "makes many calculations in his temple ere the battle is fought" (Ch. I, Giles translation). This skill runs those calculations for a modern contest and — the part most strategy decks skip — is willing to conclude don't fight this one.

What This Skill Produces

  • A five-factor assessment of you vs. the opponent for this specific contest
  • The terrain read: what kind of ground this fight is on, and who it favours
  • A win-without-fighting scan: the outcomes that get what you want with no head-to-head at all
  • A fight / reshape / decline verdict with the reasoning shown

Required Inputs

Ask for (if not already provided):

  • The contest: who, over what, decided by whom, by when
  • What winning actually gets you (revenue, the logo, the territory, precedent)
  • Your honest strengths and constraints; the opponent's, as far as known
  • What happens if you simply don't engage

Framework: the calculations (Art of War, Ch. I–IV)

1. The five factors (Ch. I) — score both sides honestly on each:

Factor Sun Tzu's term Modern translation
Moral influence Tao Does each side's team actually believe in this fight? Alignment beats headcount.
Heaven Timing Conditions outside anyone's control — budget cycles, market mood, regulation
Earth Terrain Whose home ground is the deal/segment/standard being fought on?
Command The general Who runs each side's effort — empowered operator or committee?
Method Discipline Process and logistics: pricing authority, support capacity, follow-through

2. Know the other and know yourself (Ch. III) — mark each cell of the table as known, assumed, or unknown. The famous line is a probability statement: know both sides and the result holds no fear; know only yourself and you trade wins and losses; know neither and you lose. Count your unknowns before trusting your verdict.

3. Win without fighting (Ch. III) — "supreme excellence consists in breaking the enemy's resistance without fighting" (Giles). Before planning the head-to-head, list at least three no-battle outcomes: reframe the buying criteria, partner instead of compete, concede this deal to own the next segment, change what is being compared.

4. Invincibility first (Ch. IV) — secure what cannot be lost before reaching for what can be won: which existing customers, allies, or territory must be defended while you fight this? An offense that exposes the base is how challengers die.

Output Format

## The contest
[One paragraph: who, over what, decided by whom, when]

## Five factors
| Factor | Us | Them | Edge | Known/assumed? |

## Unknowns that could flip the verdict
[The assumed/unknown cells, and the cheapest way to convert each to known]

## Three ways to win without fighting
1. … 2. … 3. …

## Verdict: FIGHT / RESHAPE / DECLINE
[Fight: the two factors that decide it and how to press them.
 Reshape: which factor you change before engaging, and how.
 Decline: what you protect instead, and what declining costs.]

## Defend while attacking
[What must not be lost during this, and its guard]

Quality Checks

  • Both columns scored — a brief that only assesses the opponent is scouting, not strategy
  • Every factor cell marked known/assumed/unknown, and the unknown count stated plainly next to the verdict
  • At least three genuine no-battle options, not one padded to three
  • The verdict is one of the three words, committed to — "it depends" is the exact failure this skill exists to prevent
  • Quotes only where exact (Giles translation); otherwise paraphrase with a chapter reference

Anti-Patterns

  • Do not produce war-metaphor decoration on top of an ordinary SWOT — every section should do analytical work the five factors made possible
  • Do not let the user's fighting spirit set the verdict; the book's most-repeated advice is to not fight battles you haven't already won on paper
  • Do not treat colleagues as the "enemy" — this skill is for external contests; internal politics belongs to machiavelli-counsel, and the difference matters
  • Do not skip the defend-while-attacking section because the user is excited