SuperAPI AI Directory

cn-fupan

Office & productivity

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Updated 10-18 00:43

About this skill

Fupan (Structured Retrospective)

Fupan comes from Go players replaying a game to learn from it. In Chinese companies it is the standard way to review a project, campaign, or launch, whatever the outcome. Its four familiar steps are: review the goal, assess the result, analyse the causes, and draw reusable rules. The value lies in the last step, turning one experience into a rule the team can reuse. This skill runs all four and keeps the tone blame-free.

Write the output in Simplified Chinese unless asked otherwise. For an incident postmortem, see incident-postmortem; for a sprint retrospective, see retro-analysis.

What This Skill Produces

  • The retrospective document in the four standard steps
  • Root causes, split into controllable and uncontrollable
  • Lessons as rules: each stated so the team can apply it next time
  • Actions with owners and dates
  • A meeting agenda if the retrospective is held as a group session

Required Inputs

Ask for these if not provided:

  • What is being reviewed: project, campaign, launch, quarter
  • The original goal, with the numbers set at the start
  • The actual result, with the same numbers
  • The timeline and key decisions
  • Who took part, and whether this is for a group meeting or an individual review

Framework

  1. Review the goal: what was the goal, exactly, and how was success defined at the time? If the goal was vague, say so; that is itself a finding.
  2. Assess the result: actual against target, metric by metric. Highlights and shortfalls, both with evidence.
  3. Analyse the causes: for each big gap or success, ask "why" until reaching a cause the team could act on. Split into:
    • Subjective / controllable: decisions, process, preparation
    • Objective / uncontrollable: market, policy, external events. Name them, then move on; dwelling here teaches nothing.
  4. Draw reusable rules: express each lesson as a rule: "When [situation], take [action], because [reason]." A useful rule would change a future decision.
  5. Action plan: what changes now, with an owner and a date.

Tone: discuss decisions and systems, not people. Say "The review process lacked data validation" rather than "So-and-so did not look at the data".

Output Format

Retrospective: [project / activity name] | [date]

1. Review the goal | Goal | Original success measure | Target value |

2. Assess the result | Metric | Target value | Actual value | Completion rate | Notes |

  • Highlights: ...
  • Shortfalls: ...

3. Analyse why | Symptom | Root cause | Subjective controllable / Objective uncontrollable |

4. Draw the rules

  1. When [situation], we should [action], because [reason].

5. Action plan | Action | Owner | Due date |

Appendix: 复盘 meeting agenda(if needed, 60 minutes)

Quality Checks

  • The original goal is stated with its original numbers
  • Every large gap has a root cause that is actionable
  • Controllable and uncontrollable causes are separated
  • Every lesson is phrased as a reusable rule
  • Every action has an owner and a date
  • No individual is blamed by name

Anti-Patterns

  • Only reviewing failures. Successes hide lessons too; review them the same way.
  • Stopping at "objective reasons". If every cause is external, the team learns nothing.
  • Lessons as slogans ("strengthen communication"). A rule says when and what to do.
  • Blame. It ends honest discussion at the next retrospective.

Example Trigger Phrases

  • "Help me do a 复盘 of the Double 11 campaign."
  • "The project was delayed; help me write a 复盘 report."
  • "How do you run a 复盘 meeting? Give me an agenda."
  • "Run a fupan on our product launch, in Chinese."