SuperAPI AI Directory

threejs-game-ui-designer

Design & creation

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Updated 10-16 06:48

About this skill

Three.js Game UI Designer

Build interface states that support play and feel native to the game.

Read By Need

  • UI implementation and state patterns: references/ui-patterns.md.
  • Before claiming HUD, menu, responsive, or touch work complete: references/quality-gates.md.
  • Generated 3D menu objects or diegetic props: ../../references/mint-mcp-assets.md.

Use authored HTML/CSS/SVG/Canvas or user-provided assets for ordinary flat UI. Use Mint MCP only when the live host exposes the required output. Never use another generation provider.

Workflow

  1. Inspect desktop/mobile screenshots and inventory gameplay, pause, settings, loading, fail/retry, win/milestone, and touch states.
  2. Prioritize survival/status, objective, feedback, then flavor.
  3. Replace utility cards with game-specific meters, clusters, badges, icons, alerts, reticles, and modal states.
  4. Keep dimensions stable; account for text fit, safe areas, touch targets, hover/pressed/focus/disabled states, and reduced motion.
  5. Drive UI from game state without duplicating simulation rules.
  6. Verify relevant states through real input at desktop and mobile sizes.

Final Response

Report states covered, UI intent, controls, screenshots, text-fit/overlap, safe-area/touch-target evidence, and remaining risks.