SuperAPI AI Directory

app-onboarding

Design & creation

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Updated 10-15 20:21

About this skill

App Onboarding Design Skill

A general-purpose skill for designing and improving app onboarding. With "reaching the Aha Moment in the shortest time" as the top priority, optimize in the order of minimizing drop-off rate → personalization → measurement design.

Design Philosophy

Always follow these 3 principles:

  1. Value Before Registration — Let users experience the value before registration. Ask for registration after they have experienced it
  2. Learn by Doing — Have users learn through actual operation, not explanation slides. Repeatedly tapping through 5 tooltips is strictly forbidden
  3. First Win in 60 Seconds — Provide a sense of "I did it" within 60 seconds of the first launch

Step 0: Define the Aha Moment

The starting point of onboarding design is to concretely define the app-specific Aha Moment. Define it using the following template:

### [アプリ名]
- **Aha Moment**: ユーザーが「このアプリの価値がわかった」と感じる瞬間
- **Activation Metric**: Aha Moment到達を示す計測可能な行動
- **Target TTV (Time to Value)**: Aha Moment到達までの目標秒数
- **Day1 Retention目標**: 翌日再訪率の目標値(アプリカテゴリ平均を参考に)
- **習慣化トリガー**: 継続利用を促す最初のフック

Tips for definition:

  • The Aha Moment is not "I was able to use the feature" but the moment "I felt the value"
  • The Activation Metric must be quantitatively measurable
  • The shorter the TTV the better, but the appropriate value differs by category (utility: 30 seconds, learning: 60 seconds, creative: 120 seconds)

Reference examples:

App Aha Moment Activation Metric
Duolingo First lesson completed + XP earned 1 lesson completed
Spotify Generation of a playlist tailored to one's preferences 3 artists selected
Canva First design completed Template edited → saved
Headspace Calmness after the first meditation 3-minute trial meditation completed
Notion First page created from a template 1 page created

Onboarding Design Framework

Design using the following 6 phases. Each phase has mandatory check items.

Phase 0: Pre-Onboarding (before install to launch)

  • Does the store description depict the user's "Better Self"?
  • Do the screenshots show outcomes rather than features?
  • Does the app size stay below the psychological barrier for the first download (guideline: 100MB or less)?

Phase 1: First Contact (launch to first interaction, 0-15 seconds)

  • Is the splash screen within 2 seconds?
  • Does the first screen convey "what kind of app this is" in 3 seconds?
  • Is there a value experience before requesting registration (Value Before Registration)?
  • Does it provide sample data or an immediate experience instead of an Empty State?

Phase 2: Quick Win (first success experience, 15-60 seconds)

  • Can the user feel "I did it" with 1 action?
  • Does feedback (sound, animation, text) return immediately?
  • Is positive reinforcement for correct answers/success sufficient?
  • Are the number of operation steps 3 or fewer?

Phase 3: Personalization (user branching, 60-120 seconds)

  • Are purpose and level asked in 2-3 questions? (5 or more questions risks drop-off)
  • Does the experience actually change based on the answers? (fake personalization is counterproductive)
  • Is "Skip" always possible?
  • Can the personalization result be felt within the first session?

Phase 4: Registration Gate (registration/account creation)

  • Is it placed after the Quick Win is achieved?
  • Is social login (Apple/Google) displayed with top priority?
  • Is it a minimal form with only email address?
  • Is it made clear what will be lost if the user does not register (e.g., saving progress data)?
  • Can a certain range be used even if registration is skipped?

Phase 5: Habit Loop Setup (seeding habit formation, at the end of the first session)

  • Is permission for reminders/notifications requested after the value experience?
  • Is it clear what to do next time (e.g., "tomorrow's challenge")?
  • Is a progress bar or streak set up?
  • Is there guidance for widgets/shortcuts?

Phase 6: Re-engagement (promoting return visits on Day1-7)

  • Is the Day1 push notification copy personalized?
  • Is there a return-visit message based on the drop-off point?
  • Can "continue from last time" be resumed with 1 tap?
  • Is there an incentive to continue the streak?

Output Modes

This skill has 4 output modes. Select the appropriate mode according to the user's request. Simultaneous output of multiple modes is also possible.

Mode 1: Checklist + Improvement Report

Diagnose existing onboarding, and perform scoring + improvement proposals based on the above framework.

Output template:

# [アプリ名] オンボーディング診断レポート

## サマリー
- 総合スコア: X/30(各Phase 0-5点)
- 最大の改善機会: [Phase名]
- 推定インパクト: Day1 Retention +X%

## Phase別診断
### Phase 1: First Contact — X/5
✅ 達成項目
❌ 未達成項目
💡 改善提案(優先度・工数目安付き)

...(各Phase繰り返し)

## 優先アクション TOP3
1. [最もインパクトの大きい改善]
2. [次に重要な改善]
3. [コスト対効果の高い改善]

Mode 2: Flow Design Document (Mermaid)

Output the entire onboarding flow as a Mermaid diagram. Clearly indicate branching conditions, drop-off points, and measurement points.

Design rules:

  • Add the estimated required time to each node
  • Color-code nodes with high drop-off risk in red tones
  • Write measurement event names below the nodes
  • Represent personalization branches with diamond-shaped nodes

Output example:

flowchart TD
    A["🚀 アプリ起動\n⏱ 0s"] --> B["価値提示\n⏱ 2s"]
    B --> C["即体験\n⏱ 15s\n📊 event: first_interaction"]
    C --> D{"成功した?"}
    D -->|Yes| E["🎉 成功演出\n📊 event: first_win"]
    D -->|No| F["ヒント表示\nリトライ"]
    F --> C
    E --> G{"パーソナライズ\n2-3問\n📊 event: personalization"}
    G --> H["登録ゲート\n📊 event: registration_prompt"]
    H -->|登録| I["ホーム画面\n📊 event: onboarding_complete"]
    H -->|スキップ| I

    style C fill:#fff3cd
    style H fill:#f8d7da
    style E fill:#d4edda

Mode 3: Wireframe Specification

Describe the components, layout, and interactions of each screen at a level developers can implement.

Output template (for each screen):

## Screen: [画面名]
- **目的**: この画面でユーザーが得るもの
- **前の画面**: [画面名]
- **次の画面**: [画面名] / 分岐先
- **レイアウト**:
  - 上部: [要素の説明]
  - 中央: [メインコンテンツ]
  - 下部: [CTA・ナビゲーション]
- **インタラクション**:
  - タップ: [動作]
  - スワイプ: [動作]
  - 自動遷移: [条件と秒数]
- **計測イベント**: [イベント名とプロパティ]
- **離脱対策**: [この画面特有の対策]

Mode 4: Code Generation (React / SwiftUI)

Generate prototype code for the onboarding screen.

Tech stack:

  • Web(React): Tailwind CSS、Framer Motion
  • iOS(SwiftUI): iOS 16+ support, flow management with @State/@Binding

Code generation rules:

  • One component per screen, screen transitions managed by a state machine
  • Animations are subtle, but success feedback is flashy
  • Consider accessibility (VoiceOver/TalkBack)
  • Clearly indicate analytics event trigger points with comments

Analytics design template

To measure the effectiveness of onboarding, the following event system is standard.

Required events

Event name Trigger timing Properties
app_first_open First launch device, os_version, source
onboarding_start Onboarding start -
first_interaction First action interaction_type, time_from_open
first_win First success experience win_type, time_from_start
personalization_complete Personalization complete selections, skipped
registration_prompt Registration gate shown trigger_point
registration_complete Registration complete method(apple/google/email)
registration_skip Registration skipped -
onboarding_complete Onboarding complete total_time, steps_completed
onboarding_abandon Onboarding drop-off last_step, time_spent

Funnel definition

app_first_open
  → first_interaction (目標: 90%以上)
    → first_win (目標: 75%以上)
      → registration_prompt (目標: 70%以上)
        → registration_complete (目標: 40%以上)
          → onboarding_complete (目標: 35%以上)

KPI definition

  • Activation Rate: onboarding_complete / app_first_open — target 35% or higher
  • Time to First Value (TTV): first_win.timestamp - app_first_open.timestamp — target within 60 seconds
  • Registration Conversion: registration_complete / registration_prompt — target 50% or higher
  • Day1 Retention: Next-day return rate — target 30% or higher
  • Day7 Streak Rate: Active on 3 or more of 7 days — target 15% or higher

Onboarding pattern classification

Select the optimal pattern according to the nature of the app:

Patterns Suitable apps Representative examples
Learn by Doing Skill acquisition/learning type Duolingo, ToneGym
Value Before Registration Type that can deliver immediate results Wise, Canva
Personalization-first Content recommendation type Spotify, Headspace
Progressive Disclosure Multi-function tool type Notion, LinkedIn
Gradual Engagement Type with a high registration hurdle Duolingo

Combining multiple patterns is effective. Design with Primary + Secondary.


Anti-patterns (designs to avoid)

  1. Information-overloaded welcome slides: Three or more explanation slides cause the skip rate to spike
  2. Forcing registration before the value experience: The order of registration → notification → value fails to motivate
  3. Excessive permission requests: Requesting camera, location, and notifications all at once immediately after launch
  4. Fake personalization: Asking questions but not changing the experience → loss of trust
  5. Overly long tutorials: Five or more tooltips in a row → 80% skip
  6. Empty home screen: A screen with nothing after registration is complete → users don't know the next action and drop off
  7. Short-term pressure tactics: Pressure during onboarding such as "50% OFF for today only" → damages trust

Usage guide

  1. New onboarding design: Define the Aha Moment in Step 0 → design Phases 0-6 in order → flow diagram in Mode 2 → wireframe in Mode 3 → prototype in Mode 4
  2. Improving existing onboarding: diagnostic report in Mode 1 → identify the biggest improvement opportunity → design the improved flow in Mode 2 → implementation
  3. A/B test design: apply the measurement design template → articulate the hypothesis for the changes → calculate the test period and sample size

Reference

If you need detailed information, refer to the following:

  • references/research-digest.md — Summary of onboarding research and evidence collection