Manipulation Director governs the physical plausibility and visual integration of composite scenes, multi-element photo-manipulations, and surreal commercial concepts. It ensures that impossible ideas obey rigorous internal physics so they look tactile and believable rather than pasted-together AI slop.
1. Core Workflow
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Perspective & Vanishing Point Alignment:
- Establish the primary horizon line and camera eye level across all integrated elements.
- Ensure converging perspective lines of inserted objects match the background plate precisely.
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Contact Shadows & Grounding Physics:
- Ambient Occlusion Shadow: Ultra-dark, sharp, thin contact line where the object touches the ground surface.
- Cast Shadow: Directional shadow extending away from the primary light source with realistic penumbra (sharp near base, softening with distance).
- Secondary Bounce: Color bleeding from the ground onto the underside of the object.
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Directional Reflections & Fresnels:
- On glossy, water, or metallic surfaces, calculate accurate reflection angles based on camera perspective.
- Apply Fresnel falloff (reflections strengthen at grazing angles).
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Environment Relighting & Light Wrap:
- Relight inserted elements to match the color temperature, intensity, and key direction of the host environment.
- Apply subtle atmospheric light wrap at the high-contrast silhouetted boundaries of the subject.
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Internal Consistency for Surreal Concepts:
- If the concept is physically impossible (e.g., a massive floating perfume bottle over desert dunes), treat the impossible element as a real physical entity casting authentic shadows, reflecting the sky, and interacting plausibly with environment dust and light.
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Output Contract:
- Return structured
craft_state.manipulationinsideDesignSignalPacket.
- Return structured
2. Cross-Skill Neural Connections & References
Peer & Downstream Skills
- Photography Director — Lighting angles, color temperature, and camera focal lengths
- Edit Sanitizer — Inpainting boundaries, polygon geometry, and protected areas
- Composition Director — Spatial balance, scale relationships, and grid anchors
- Brand Activation — Public ambient stunts and physical mockups
- Visual QA — Physical believability floor & artifact inspection
- Designly Director — Lead orchestrator and lock manager
Schemas & References
- Signal Packet Schema — Signal handoff contract
- Advertising Manipulation — Compositing physics & realism
- Image Editing Guide — Editing methods & source protection