SuperAPI AI Directory

infrastructure-monitoring-game-ops

Deployment & operations

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Updated 10-15 21:41

About this skill

Monitoring & Game Ops

Purpose

Structured logging, player telemetry, alerting, and performance budgets for game servers.

When to Use

Trigger: monitoring, logging, telemetry, alerting, performance, metrics, observability, error tracking, player analytics, server health, uptime

Prerequisites

  • game-backend-architecture — what we're monitoring
  • redis-game-patterns — metrics storage

Core Principles

  1. Structured logging — JSON logs with consistent fields; never unstructured console.log in production
  2. Player telemetry — track actions, session length, retention, spending — anonymized
  3. Alert on anomalies — sudden drops in DAU, spike in errors, economy inflation
  4. Performance budgets — server tick must complete in < 16ms (60fps); API responses < 200ms p95
  5. Dashboard first — if you can't see it, you can't fix it

Key Metrics

Category Metric Target Alert Threshold
Server Tick time (p95) < 16ms > 50ms
Server API response (p95) < 200ms > 500ms
Server WebSocket connections N/A > 80% capacity
Server Error rate < 0.1% > 1%
Player DAU Trending up -20% day-over-day
Player Session length (median) 10-30 min < 5 min
Player Day 1 retention > 40% < 25%
Player Day 7 retention > 15% < 8%
Economy Currency in circulation Stable +50% week-over-week
Economy Revenue per DAU Stable -30% week-over-week

Log Schema

interface GameLogEntry {
  timestamp: string;     // ISO 8601
  level: 'debug' | 'info' | 'warn' | 'error';
  service: string;       // 'game-server' | 'api' | 'worker'
  event: string;         // 'player.login' | 'combat.resolved' | 'purchase.completed'
  playerId?: string;
  sessionId?: string;
  data: Record<string, unknown>;
  duration?: number;     // ms, for timed operations
  error?: {
    message: string;
    stack?: string;
    code?: string;
  };
}

Cross-References

  • game-backend-architecture — server topology to monitor
  • redis-game-patterns — real-time metrics storage
  • bullmq-game-queues — queue health monitoring
  • stripe-game-payments — revenue tracking
  • ci-cd-game — post-deployment monitoring

Sources

  • "Game Server Monitoring at Scale" — GDC 2020
  • "Player Telemetry Best Practices" — GDC 2019
  • OpenTelemetry documentation