SuperAPI AI Directory

motion-direction

Design & creation

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Updated 10-15 21:41

About this skill

Motion direction

Direct what moves, where it goes and what carries the eye from one beat to the next. A film is one continuous piece of motion, not a sequence of still frames with transitions between them. motion-look owns style, motion-studio owns the phases and gates, motion-critique owns scores; this skill owns the craft between them (D57).

Evidence levels

Every rule carries one tag. Keep the tag when you quote a rule in a board, brief or report.

  • [S: id]: a named source states it. The id resolves in sources.
  • [D: Dnn]: a project decision in docs/DECISIONS.md. It binds.
  • [I]: our inference from the sources. Follow it unless the brief gives a reason.
  • [P]: our proposal, not yet measured. Use it as a default and report what happened.

A numeric limit comes only from D59 or a cited source; every other number is marked [P].

Load by phase

Load only the files your phase names. Each file is short and self-contained.

Phase Files
Brief and directions (G1 candidates) idea and structure, world and camera
Look test build world and camera, seams, living holds, choreography
Board (beat map, G2) beat contract, idea and structure, world and camera, seams, living holds
Shot build (keyframe, blocking, full) beat contract, seams, living holds, choreography
Review beat contract, seams, living holds

Add 2D and 3D when a shot declares 3D or mixes 3D with 2D. Add product UI in motion when the film shows a product interface.

The one test

Every beat has a motion event (what moves, from where to where, with which easing or spring), and every seam has a thread (what carries across). A hold is a living hold: something keeps moving while the viewer reads. Done when a board, a shot or a review can name both for every beat and every seam.