SuperAPI AI Directory

gaming-interface

Design & creation

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Updated 10-15 21:12

About this skill

Gaming Interface Design

HUD Principles

  • Minimal: show only essential info during gameplay
  • Position: corners and edges, never center
  • Transparency: semi-transparent to not obscure gameplay
  • Auto-hide: fade out during calm moments, show during action

Common HUD Elements

Element Position Format
Health/HP Top-left Bar or segmented hearts
Resources/Mana Below health Bar or numeric
Minimap Top-right or bottom-right Circular or square
Score/XP Top-center Numeric with bar
Inventory hotbar Bottom-center Horizontal slots
Compass/Direction Top-center Strip or circular

Menu Design

  • Pause menu: resume, settings, save, quit
  • Settings: graphics, audio, controls, accessibility separately
  • Inventory: grid with item preview, stats, equip/use actions
  • Map: full screen, zoomable, legend, fast travel markers
  • Character/Stats: attribute display, equipment slots, skill trees

Progression

  • XP bars with level indicator
  • Achievement pop-ups (non-blocking, corner placement)
  • Unlock notifications
  • Stats tracking (playtime, completion percentage)

Accessibility in Games

  • Colorblind modes (not just filters, redesign indicators)
  • Subtitles with speaker identification and customizable size
  • Remappable controls (all of them)
  • Difficulty options (no shame)
  • One-handed control schemes