SuperAPI AI Directory

3d-building-mechanics

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Updated 10-15 21:09

About this skill

3D Building Mechanics - Advanced Skill

Complete Three.js building system with performance optimization, structural physics, and multiplayer networking.

When to Use This Skill

Use when building:

  • Survival/crafting games with base building
  • Creative sandbox games
  • Multiplayer construction games
  • Any 3D building mechanics in Three.js

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { ClientPrediction } from './scripts/client-prediction.js';

// Set up spatial indexing const spatialIndex = new SpatialHashGrid(10);

// Set up structural validation (Rust/Valheim style) const validator = new HeuristicValidator({ mode: 'heuristic' });

// For multiplayer - client prediction const prediction = new ClientPrediction(buildingSystem);


## File Structure

references/ performance-at-scale.md - Spatial partitioning, chunks, instancing structural-physics-advanced.md - Arcade vs heuristic vs realistic multiplayer-networking.md - Authority models, delta sync, conflicts

scripts/ spatial-hash-grid.js - O(1) spatial queries for uniform distribution octree.js - Adaptive spatial queries for clustered bases chunk-manager.js - World streaming for large maps performance-profiler.js - Benchmarking utilities

heuristic-validator.js - Fast stability checking (Fortnite/Rust/Valheim) stability-optimizer.js - Caching and batch updates damage-propagation.js - Damage states, cascading collapse physics-engine-lite.js - Optional realistic physics

delta-compression.js - Only send what changed client-prediction.js - Optimistic placement with rollback conflict-resolver.js - Handle simultaneous builds building-network-manager.js - Complete server/client networking


## Key Patterns

### Spatial Indexing Decision
- <1,000 pieces: Simple array
- 1,000-5,000 uniform: SpatialHashGrid
- 1,000-5,000 clustered: Octree  
- 5,000+: ChunkManager + Octree per chunk

### Structural Physics Modes
- **Arcade** (Fortnite): Connectivity only, instant collapse
- **Heuristic** (Rust/Valheim): Stability %, predictable rules
- **Realistic**: Full stress/strain, computationally expensive

### Multiplayer Authority
- Server-authoritative with client prediction
- Delta compression (only send changes)
- Conflict resolution: first-write, timestamp, or lock-based