Absorbed skills (ag-s43tg)
brainstorm (goal-vs-implementation clarification) + design (product-fit pressure test) — trigger detail in the Folded-In section below.
YOU MUST EXECUTE THIS WORKFLOW. Do not just describe it.
Constraints
- Delegate research and plan separately; delegate premortem only for MVP-slice mode because the fanout duel is already its premortem verdict.
- Prove a capability is absent before scoping new construction to prevent duplicate machinery and false net-new estimates.
- Route only fanout/one-way-door decisions through the duel; keep routine MVP slices inside the bounded quick path.
- After three MVP premortem failures, run exactly one bounded plan-pawl helper round; resume on
UNSTUCKand ask the human only onESCALATE.
Loop position: move 1 (shape intent as BDD) plus the seed for move 3 (slice candidates) of the operating loop. Discovery turns a goal plus delegated child artifacts into one dense execution packet for
/crankand/validate. It is also the re-plan engine for/rpi's Agile Re-Plan Loop: after the initial plan, it runs only from an explicit orchestrator re-plan request carrying a cited Learn plan-impact packet. Seed slice candidates small: one Given/When/Then behavior each, refactor candidates kept separate from feature candidates — small batches + refactor-after-green are the load-bearing quality moves, not test-first ordering (Finster 2026,skills/standards/references/agentic-workflow-evidence.md); binding decomposition discipline is/plan(PR-010/PR-011).
Folded-In Trigger Surface (brainstorm, design)
Discovery is the fold target for the retired standalone brainstorm and design
skills (skill-prune phase 2). Fire /discovery for their use-cases:
- Brainstorm — Separate goals from implementation. Clarify goals before
planning: separate WHAT from HOW, explore the problem space before committing
to a solution, and capture Given/When/Then acceptance examples. The full
intent → Gherkin → executed-red → bead-DAG contract is owned by
behavior-first-planning— cite it when the beads must carry runnable done-criteria. Open-ended ideation (generate-winnow,--ideate) is the Open-Ended Path below. - Design — Validate product fit before discovery. Use when framing a
problem, checking product/market fit, or pressure-testing user value before
writing a discovery packet or any code. The product-validation gate
(PRODUCT.md alignment, council
--preset=product) runs as discovery's conditional design delegation step.
Strict Delegation Contract (default)
Discovery runs brainstorm and design as internal modes (absorbed, ag-s43tg) and delegates to /research, /plan, and /premortem as separate skill invocations. Strict delegation is the default.
Anti-pattern to reject: inlining /research work (grep + read + synthesize), collapsing /plan into an inline decomposition, skipping /premortem. See ../shared/references/strict-delegation-contract.md for the full contract, supported compression escapes (--quick, --skip-brainstorm, --interactive/--auto, --no-scaffold), and the Premortem Anti-Rationalization Clause (what does NOT count as a premortem: an inline risk section you wrote, a prior adversarial pass on an input/premise rather than this plan, or "a related council already ran").
Re-baseline before you scope (mandatory for "improve X" / "build the missing Y"): /research MUST confirm a capability doesn't already exist before scoping new construction. The --auto trap is author-as-researcher scoping "what's unbuilt" from memory without grepping — existing machinery gets re-estimated as net-new. Every "X is missing" claim carries the search that proved it; no search → /premortem's re-baseline check (2.4–2.8) WARN/FAILs it. Run that existence search as ms search "<capability phrase>" first (fast path when ms is available — command -v ms, or the mcp__ms__search tool is attached; else grep skills/**/SKILL.md + docs/SKILLS.md) and cite the hits in the packet's overlap/prior-art section.
See references/isolation-contract.md for the mechanical four-lever model and the compression patterns flagged by scripts/check-skill-isolation.sh. See references/best-practices.md for the lifecycle principle + anti-pattern citation table.
Narrow Waist
Discovery does not carry raw child-skill output forward. It records artifact
paths, verdicts, the hexagon: boundary block from
docs/architecture/intent-to-loop-hexagon.md,
and the six Context Density Rule fields:
| Field | Meaning |
|---|---|
intent |
Behavior or capability to produce |
boundary |
Bounded context, non-goals, write scope |
evidence |
Acceptance examples, tests, gates, verdicts |
decision |
Why this plan shape was chosen |
constraint |
Safety, runtime, token, and process limits |
next_action |
Exact /crank or follow-up command |
Everything else stays in child artifacts and is linked by path.
Discovery To Plan Port
Use the Skill Ports and Adapters vocabulary and the Intent-to-Loop Hexagon for the boundary between Discovery and Plan:
| Boundary piece | Discovery contract |
|---|---|
| Inbound port | shape_intent from operator goal or BDD intent |
| Outbound port | plan_slices into /plan |
| Driving adapter | /discovery skill invocation |
| Driven adapter | /plan skill invocation plus br/file persistence |
| Context packet | density block, artifact links, acceptance examples, non-goals, constraints |
| Guard adapter | plan-pawl duel verdict (fanout) or /premortem verdict (MVP-slice) before packet handoff |
Executable acceptance: references/discovery.feature — Discovery hands dense intent across the plan_slices port (promoted from inline; soc-qk4b.2).
Goal-design packet inputs (intent.md + driver.md) use references/goal-design-packet-input.md: run the checker before research; failure blocks; checked packets feed density fields and candidate slice seeds, not a /plan replacement.
Plan-Pawl Duel Gate
Risk-class routing: MVP vertical slice vs fanout (decide FIRST)
The duel is for one-way doors, not every slice. Route first:
- Fanout class (architecture forks, one-way-door decisions, cross-agent
coordination contracts, product decisions): run the plan-pawl duel below — the
multi-modelpawl over the PLAN artifact (docs/contracts/pawls.md). It SUBSUMES the old single-judge Codex fanout approval AND the/premortemcouncil into one cross-family gate (--duel, auto-on for fanout/--complexity=full). - MVP vertical slice (default for routine runtime/CLI work): skip the duel
(
--no-duel). Run the discovery DAG under a hard time-box — ~15 min discovery, ~90 min slice — then stop; the slice gets only the inline--quickpremortem. Work surfaced mid-slice becomes follow-up beads, never absorbed into the active bead.
The plan-pawl gates plan SHAPE, never behavior: the 2026-06-12 runtime review found a coherent fanout+approval set that still missed an auth bypass one adversarial test would have caught (learning).
The gate (fanout-class work only)
Insert the duel before /plan creates beads. The two-judge ApprovalEdge shape is
docs/contracts/codex-fanout-approval-packet.md;
the DAG step is STEP 3.5 in references/dag.md.
- Write at least three independent
PerspectivePlanartifacts with different lenses (product/user value, architecture/gate integrity, operations/migration). - Winnow those into one
SynthesisPacket(selected plan, rejected alternatives, rationale, open questions, risks). - Run the cross-family DUEL: two distinct-family judge panes (e.g. Claude + Codex
via
agent-nativewithntm,--no-user, fresh-context by construction) each write one judge verdict to.agents/duel/<run-id>/. - Decide deterministically — never read the panes yourself:
ao plan-pawl decide --dir .agents/duel/<run-id> --round <N> --max-rounds <duel-rounds>. exit 0PASS(quorum: no FAIL, >=2 distinct families) ->/plan; exit 3REDO-> auto-redo (a FAIL re-synthesizes; a mechanical WARN auto-applies + re-judges; a judgment WARN is surfaced, non-blocking); exit 4BLOCKED-> breaker tripped (round > max / judgment flag / oscillation), stop (the andon). - Persist a duel
ApprovalEdge(both judge panes, theduel_verdict_dir, the decision). For fanout this verdict IS the premortem verdict — do not run a second council.
Approval evidence must survive the worktree: before the gated bead/epic closes, mirror
the council/duel artifacts (or a compact proof packet) to a tracked durable surface
(see codex-exec) — .agents/ in a temp worktree is ignored.
Open-Ended Path (generate-winnow → operationalize → refine)
Additive to the default flow — it does not replace the strict-delegation contract or the artifact-first DAG. This path activates for open-ended "improve the project"-style goals (
"improve the project","what should we build next","make X more robust") OR when--ideateis passed. For a specific goal, the default flow (brainstorm-clarify → research → plan → premortem) is unchanged.
On the open-ended path, Discovery prepends the generate-winnow methodology before research/plan and adds two steps after planning. Full detail lives in references/bead-operationalization.md and references/ideation-mode.md.
- Ideate (delegate to
brainstorm --ideate). Invokebrainstormin ideation mode (a real skill invocation — strict delegation still applies; do NOT inline the 30-idea generation). It returns a ranked portfolio of 15 ideas (top 5 + next 10) with how/perceive/implement notes, rubric scores, and red-team findings. - Research + plan-pawl duel + Plan. Run research over the selected portfolio. Open-ended/high-risk work is fanout class: produce
PerspectivePlanartifacts and aSynthesisPacket, then run the STEP 3.5 plan-pawl duel (two distinct families,ao plan-pawl decide) before/plancreates tracker rows — that duel verdict subsumes the premortem. Then run the normal artifact-first DAG over the approved packet rather than a single goal. - Operationalize. Turn the ranked portfolio into a comprehensive, granular set of self-documenting beads — tasks, subtasks, dependency structure (
ao beads exec dep add), and explicit test tasks (unit + e2e with detailed logging). Each bead carries what/why/how/risks/success so the original plan markdown never needs to be consulted again. Overlap-check against existing beads (ao beads exec list --json) before creating — merge, don't duplicate. - Refine in plan space (4-5 passes). Before handing the packet to
/crank, run 4-5 refinement passes over the bead set. Each pass: re-read AGENTS.md (especially after compaction), check every bead for sense and optimality, and DO NOT OVERSIMPLIFY / DO NOT LOSE FEATURES OR FUNCTIONALITY. Validate between passes (no dependency cycles; every leaf actionable viaao beads exec ready).
Tracking is
brwithbvtriage — this is AgentOps. The operationalize and refine steps consumebrainstorm's ideation output; seereferences/bead-operationalization.md.
Executable acceptance for this path: references/discovery.feature (ideation/operationalize/refine scenarios, ag-yw0).
Execution
Run the artifact-first DAG in references/dag.md. That file owns the executable workflow, state shape, gate detail, per-step detail, and the acceptance-criteria YAML contract.
Flags
| Flag | Default | Description |
|---|---|---|
--auto |
on | Fully autonomous (no human gates). Inverse of --interactive. Passed through to /research and /plan. |
--interactive |
off | Human gates in research and plan (STEP 3, STEP 4). Does NOT affect premortem gate. |
--skip-brainstorm |
auto | Skip STEP 1 brainstorm when goal is already specific |
--ideate |
auto | Force the open-ended generate-winnow path: delegate to brainstorm --ideate (30→5→15), then operationalize into self-documenting br beads and refine 4-5x in plan space. Auto-on for open-ended goals. See Open-Ended Path. |
--complexity=<level> |
auto | Force complexity level (fast / standard / full) |
--no-budget |
off | Disable phase time budgets |
--no-scaffold |
off | Skip scaffold auto-invocation in STEP 4.5 |
--duel |
auto | Run the plan-pawl cross-family duel at STEP 3.5. Auto-on for fanout class and --complexity=full; opt-in elsewhere. Subsumes the single-judge fanout approval + premortem council. |
--no-duel |
off | Skip the duel (MVP-slice class): single-Fable ApprovalEdge if approval is needed, plus the inline --quick premortem at STEP 5. |
--duel-rounds=<N> |
3 | Max duel rounds before the max-attempts breaker trips (ao plan-pawl decide --max-rounds). |
Quick Start
/discovery "add user authentication" # full discovery
/discovery --interactive "refactor payment module" # human gates in research + plan
/discovery --skip-brainstorm "fix login bug" # skip brainstorm for specific goals
/discovery --complexity=full "migrate to v2 API" # force full council ceremony
Output Specification
- Path: child artifacts under
.agents/research/,.agents/plans/, and.agents/council/; dense packets and summaries under.agents/rpi/; load-bearing slices in the resolved tracker. - Filename:
execution-packet.jsonfor latest/per-run packets andphase-1-summary-YYYY-MM-DD-<goal-slug>.mdfor the compact summary; preserve child artifact names returned by their skills. - Format: compact markdown summary to stdout plus schema-valid JSON packet containing density fields, artifact links, acceptance examples, constraints, optional epic ID, tracker mode, and next action.
- Exit code: run
bash skills/discovery/scripts/validate.shand require zero; for beads requireao beads exec show <epic_id>to resolve Gherkin slices, while tasklist mode requires.agents/rpi/tasklist.mdwith epic, slice, and Given/When/Then markers. - Downstream handoff: pass the dense packet and mode-appropriate tracker evidence to
/crankand/validate; raw child output remains linked in its own artifact.
Quality Checklist
- Every capability-gap claim cites the search that distinguishes missing work from existing machinery.
- The packet preserves testable Given/When/Then behavior, non-goals, evidence, constraints, and one exact next action without embedding raw child transcripts.
- Risk classification matches the gate used, and
DONEis impossible until the planned slices exist in the active tracker.
Completion Markers
<promise>DONE</promise> # Discovery complete AND persisted: beads mode requires a resolvable epic_id plus Gherkin-bearing child slices; tasklist mode requires .agents/rpi/tasklist.md with epic, slice, and Given/When/Then markers.
<promise>BLOCKED</promise> # Report the actual class: fanout/hard gates may block directly; an ordinary MVP breaker blocks only after its bounded helper returns ESCALATE.
Troubleshooting
Read references/troubleshooting.md for common problems and solutions.
Reference Documents
- references/goal-clarification-brainstorm.md — absorbed brainstorm body (four-phase clarification + ideation funnel)
- references/idea-rubric.md — absorbed brainstorm idea rubric
- references/brainstorm.feature — absorbed brainstorm executable spec
- references/red-team-checklist.md — absorbed brainstorm red-team checklist
- references/dag.md — executable workflow, state shape, gate detail, per-step detail, acceptance-criteria YAML contract
- references/complexity-auto-detect.md — precedence contract for keyword vs issue-count classification
- references/idempotency-and-resume.md — re-run safety and resume behavior
- references/phase-budgets.md — time budgets per complexity level
- references/troubleshooting.md — common problems and solutions
- references/output-templates.md — execution packet and phase summary formats
- references/phase-data-contracts.md — phase artifact data contracts (cited from references/isolation-contract.md) See also: research, plan, premortem, crank, rpi, scaffold