Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- First approaching an unfamiliar project
- Before proposing structural changes
- Auditing existing setup
- First contact with an unfamiliar project, before proposing structural changes, taking stock of existing configurations
Use this before recommending architecture changes in an existing project.
Inspect First
Collect only the information needed to avoid clashing with the current project:
- Unity version and render pipeline
- Installed packages and notable dependencies
asmdeflayout, if any- Folder structure under
Assets/ - Whether the project already uses:
ScriptableObjectconfig- service/singleton patterns
- event-driven flows
- custom inspectors/property drawers
- tests
- Existing naming and code organization style
Suggested Tools / Inputs
- Unity project info and project settings
- Script/file search for patterns
- Local inspection of
Packages/manifest.json,Assets/, and*.asmdef
Output Format
- Technical baseline
- Existing architectural signals
- Existing conventions worth preserving
- Existing risks or inconsistencies
- Constraints for future suggestions
- Unknowns that still need confirmation
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not propose a clean-slate architecture if the project already has a consistent pattern.
- Do not recommend new dependencies until the current stack is clear.