SuperAPI AI Directory

unity-project-scout

Coding & development

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Updated 10-15 18:46

About this skill

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • First approaching an unfamiliar project
  • Before proposing structural changes
  • Auditing existing setup
  • First contact with an unfamiliar project, before proposing structural changes, taking stock of existing configurations
Unity Project Scout

Use this before recommending architecture changes in an existing project.

Inspect First

Collect only the information needed to avoid clashing with the current project:

  • Unity version and render pipeline
  • Installed packages and notable dependencies
  • asmdef layout, if any
  • Folder structure under Assets/
  • Whether the project already uses:
    • ScriptableObject config
    • service/singleton patterns
    • event-driven flows
    • custom inspectors/property drawers
    • tests
  • Existing naming and code organization style

Suggested Tools / Inputs

  • Unity project info and project settings
  • Script/file search for patterns
  • Local inspection of Packages/manifest.json, Assets/, and *.asmdef

Output Format

  • Technical baseline
  • Existing architectural signals
  • Existing conventions worth preserving
  • Existing risks or inconsistencies
  • Constraints for future suggestions
  • Unknowns that still need confirmation

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not propose a clean-slate architecture if the project already has a consistent pattern.
  • Do not recommend new dependencies until the current stack is clear.