SuperAPI AI Directory

unity-inspector

Coding & development

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Updated 10-15 17:25

About this skill

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Designing component Inspector display
  • Organizing serialized fields
  • Adding tooltips/headers
  • Presenting and organizing serialized fields for design components in the Inspector, adding tips/groups
Unity Inspector Design

Use this skill when scripts need to be easier to author, configure, and review in the Inspector.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Prefer [SerializeField] private over unnecessary public fields.
  • Do not over-decorate with attributes when simple naming suffices.

Default Rules

  • Use [Header], [Tooltip], [Space], [Range], [Min], [TextArea] when they clarify authoring intent.
  • Use [RequireComponent] for mandatory sibling dependencies.
  • Use [CreateAssetMenu] for config/data assets that designers should create directly.
  • Use OnValidate only for lightweight editor-time validation and normalization.
  • Use SerializeReference only when polymorphic serialized data is genuinely needed.

Inspector Quality Checklist

  • Are defaults safe?
  • Are required references obvious?
  • Are fields grouped by responsibility?
  • Are tuning values constrained?
  • Are debug-only fields separated from authoring fields?
  • Will another person understand this script from the Inspector alone?

Output Format

  • Field exposure strategy
  • Recommended attributes
  • Validation rules
  • Authoring UX improvements
  • Over-design to avoid