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opportunity-solution-tree

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Updated 10-15 18:46

About this skill

Opportunity Solution Tree (OST)

Structures product discovery by connecting a desired outcome → customer opportunities → solutions → experiments. Prevents jumping to solutions before validating the problem space.

Based on Teresa Torres, Continuous Discovery Habits (2021).


The 4-level structure

                    ┌─────────────────────┐
                    │   DESIRED OUTCOME   │  ← single measurable metric
                    └──────────┬──────────┘
               ┌───────────────┼────────────────┐
        ┌──────┴─────┐  ┌──────┴─────┐  ┌──────┴─────┐
        │Opportunity │  │Opportunity │  │Opportunity │  ← customer pain/need
        │     A      │  │     B      │  │     C      │
        └──────┬─────┘  └──────┬─────┘  └────────────┘
        ┌──────┴───┐    ┌──────┴───┐
    ┌───┴──┐ ┌───┴──┐ ┌───┴──┐ ┌───┴──┐
    │Sol 1 │ │Sol 2 │ │Sol 3 │ │Sol 4 │  ← possible solutions
    └───┬──┘ └──────┘ └───┬──┘ └──────┘
  ┌────┴────┐         ┌───┴────┐
  │ Exp 1   │         │ Exp 2  │          ← fast experiments
  └─────────┘         └────────┘

Key principles:

  • One desired outcome at a time — don't try to solve everything
  • Opportunities are customer problems/needs, never solutions
  • Generate ≥3 solutions per opportunity before choosing one
  • Experiments are the cheapest way to validate an assumption
  • The tree is a living document — update weekly as you learn

How to build an OST

Step 1 — Define the desired outcome

Confirm or help the user articulate one measurable outcome at the top of the tree.

Good outcomes:

  • "Increase 7-day retention from 20% to 35%"
  • "Reduce time-to-first-value from 3 days to 1 day"
  • "Increase conversion from free to paid from 2% to 5%"

Bad outcomes (reject these):

  • "Build a better onboarding" — that's a solution
  • "Improve the product" — unmeasurable
  • "Launch feature X" — that's an output

If the user can't state a metric: ask "What would need to be true for you to consider this effort a success?"

Step 2 — Map opportunities from research

From customer interviews, analytics, support tickets, or NPS feedback, identify 3–7 customer opportunities (pain points, unmet needs, desires).

Frame each from the customer's perspective:

  • ✅ "I struggle to understand which plan is right for me"
  • ✅ "I can't find past purchases quickly"
  • ✅ "I feel anxious about whether my data is safe"
  • ❌ "Users need a better search" — that's a solution

Prioritise using Opportunity Score (Dan Olsen, The Lean Product Playbook):

Opportunity Score = Importance × (1 − Satisfaction)

Survey customers: rate each need on Importance (0–1) and current Satisfaction (0–1).

  • High Importance + Low Satisfaction = highest score = best opportunity
  • Plot on Importance vs Satisfaction chart — upper-left quadrant is the sweet spot

Step 3 — Generate solutions (diverge before converging)

For each top-priority opportunity, brainstorm ≥3 solutions from three angles:

  • PM perspective: What UX/product change addresses this?
  • Designer perspective: What interaction or visual change?
  • Engineer perspective: What technical approach? (often the most creative)

Rules:

  • Don't commit to the first idea — compare and contrast
  • "Best ideas often come from engineers" — include technical solutions
  • Solutions should be independent (different solutions for the same opportunity)

Step 4 — Design experiments

For the most promising solutions, design 1–2 fast experiments:

Experiment Assumption tested Method Success metric Effort
<A/B test / fake door / prototype / interview> <metric + threshold> <1d / 3d / 1w>

Assumption categories (prioritise in this order):

  1. Value: Will users want this? (most important to test first)
  2. Usability: Can users figure it out?
  3. Feasibility: Can we build it?
  4. Viability: Does the business case work?

Cheap experiment types:

  • Existing product: A/B test, fake door, prototype, user interview, data analysis
  • New product: XYZ hypothesis ("At least X% of Y will do Z"), landing page, concierge MVP

Step 5 — Visualise and document

Write docs/discovery/OST-<outcome-slug>.md:

# Opportunity Solution Tree: <Outcome>

**Desired outcome**: <metric> from <current> to <target> by <date>
**Last updated**: <date>

## Opportunity map

| # | Opportunity | Importance | Satisfaction | Opportunity Score | Priority |
|---|------------|-----------|-------------|-------------------|---------|
| A | <customer need> | 0.8 | 0.3 | 0.56 | 1st |
| B | <customer need> | 0.7 | 0.6 | 0.28 | 3rd |
| C | <customer need> | 0.6 | 0.2 | 0.48 | 2nd |

## Solutions for top opportunities

### Opportunity A: <name>
| Solution | Description | Experiment |
|---------|-------------|-----------|
| Sol A1 | <description> | <experiment> |
| Sol A2 | <description> | <experiment> |
| Sol A3 | <description> | <experiment> |

## Active experiments

| Experiment | Assumption | Status | Result |
|-----------|-----------|--------|--------|
| <name> | <assumption> | Running / Done | <result or pending> |

## Learning log

- <date>: Discovered <insight> from <source>. Killed <solution> / promoted <opportunity>.

Integration with /spec prd

Once an opportunity is validated and a solution is chosen: → Run /spec prd with the validated opportunity as the problem statement → The OST's Opportunity Score data feeds directly into PRD §3 (Success Metrics) and §4 (Target Users)


Anti-patterns

❌ Opportunity = solution in disguise: "Users need a search bar" is a solution. "Users can't find past purchases" is an opportunity.

❌ Skipping divergence: Picking the first solution for each opportunity. Always generate ≥3 before choosing.

❌ Experiments that take >1 week: If it takes longer than a week to learn, it's not an experiment — it's a feature.

❌ Updating the tree once: OST is a continuous practice. Update weekly as you learn.

❌ Too many outcomes: One outcome per tree. If you have multiple outcomes, run multiple trees or pick the highest priority.