SuperAPI AI Directory

roblox-playtest-qa

Testing & quality

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Updated 10-15 19:58

About this skill

Roblox Playtest QA

Purpose

Use this skill to verify that a Roblox change works in Studio and supports player-facing quality. A playtest should prove both behavior and feel.

Setup

  1. Run list_roblox_studios.
  2. Use set_active_studio if needed.
  3. Run get_studio_state.
  4. Start play mode with start_stop_play when verification requires live behavior.

Test Checklist

  • First action is reachable within 10-30 seconds.
  • Controls work without keyboard-only assumptions.
  • HUD text is readable and not blocking gameplay.
  • Rewards, currency, XP, or progress update correctly.
  • The next objective is visible after each loop.
  • Social features are visible early when relevant.
  • Monetization prompts are optional and do not interrupt first-session flow.
  • Server-side systems own valuable state.
  • No obvious frame drops or runaway instance/script growth.
  • get_console_output has no new errors.

MCP Tools To Use

  • character_navigation for movement and route checks.
  • user_keyboard_input and user_mouse_input for controls and UI.
  • screen_capture for visual verification.
  • get_console_output for errors and warnings.
  • inspect_instance or execute_luau for state checks after interaction.

Report Format

Return:

  • What was tested.
  • Evidence gathered, including screenshots or console results when available.
  • Pass/fail by area.
  • Bugs or risks ranked by player impact.
  • Recommended next verification step.

Do not mark roadmap items complete without human approval, even after a passing playtest.

Next

Send any bug to roblox-debugging-bugfix and any performance issue to roblox-performance-optimization. If the slice passes, mark it in roblox-triage / ROADMAP.md and prepare the build with roblox-release-operations.