SuperAPI AI Directory

roblox-mobile-playtest

Testing & quality

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Updated 10-15 19:58

About this skill

Roblox Mobile Playtest

Goal

Verify that the Roblox experience works and feels good for phone-first players.

Use Device Simulator

When available, invoke rbx-device-simulator-lua before device-specific UI checks. Use it to test phone and tablet form factors, orientation, and layout behavior.

MCP Workflow

  1. Confirm Studio state with get_studio_state.
  2. Start play mode with start_stop_play.
  3. Use device simulation when relevant.
  4. Exercise controls with user_mouse_input, user_keyboard_input, and direct character movement through character_navigation.
  5. Capture evidence with screen_capture.
  6. Check get_console_output.

Mobile Checks

  • First core action is reachable in 10-30 seconds.
  • Tap targets are large and spaced apart.
  • Important buttons avoid thumb conflict and system gesture zones.
  • HUD does not block movement, combat, collection, or objectives.
  • Text is readable on phone and tablet sizes.
  • Objective markers and reward feedback are visible without opening menus.
  • No keyboard-only requirement exists for core play.
  • Menus scroll cleanly and do not hide primary actions.
  • Performance remains smooth in the first playable area.

Report Format

Return:

  • Devices or simulated form factors checked.
  • First-action time.
  • Control and HUD issues.
  • Readability issues.
  • Console or performance risks.
  • Highest-impact fixes before launch.

Next

Run the full first-session pass with roblox-playtest-qa, and send any defect to roblox-debugging-bugfix.