SuperAPI AI Directory

roblox-animation-audio-feedback

Design & creation

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Updated 10-15 19:58

About this skill

Roblox Animation Audio Feedback

Goal

Make every core action feel satisfying and understandable.

Feedback Stack

Use layered feedback:

  • Animation: anticipation, impact, recovery.
  • Sound: action, hit, reward, failure, purchase, unlock.
  • VFX: particles, highlights, trails, popups, camera-safe effects.
  • UI: counters tick, bars fill, buttons press, reward deltas appear.
  • World response: object changes, enemy reaction, collectible burst.

Rules

  • Feedback must clarify state, not obscure it.
  • Keep first-session effects readable and quick.
  • Budget particles, transparency, lights, and looping sounds for mobile.
  • Use consistent audio language for success, danger, rarity, and progression.
  • Make rare rewards feel distinct without requiring long animations.

MCP Workflow

  1. Search scripts and assets for animation, sound, reward, and effect hooks.
  2. Inspect relevant instances with search_game_tree and inspect_instance.
  3. Use search_asset for audio/visual assets before generating new ones.
  4. Patch trigger code with multi_edit or use execute_luau for instance setup.
  5. Playtest and capture with screen_capture.
  6. Check get_console_output.

Output

Return:

  • Feedback moments.
  • Asset or effect choices.
  • Trigger ownership.
  • Mobile performance risks.
  • Verification notes.

Next

Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.