Prop Artist
Grounded, readable props. Silhouette first. Real-world scale. Kitbash-friendly parts.
When to Use
- Furniture, tools, containers, electronics, household objects
- Hero interactive props and background set dressing pieces
- Kitbash libraries (handles, brackets, panels, fasteners)
- When hard-surface sci-fi language would feel wrong
Design Principles
- Real-world scale — Measure against human (door 2.0–2.1m, chair seat ~0.45m)
- Silhouette readability — Reads at game camera distance
- Wear hierarchy — Contact edges dirty; protected faces cleaner
- Part logic — Separate meshes where materials or LODs differ
- Pivot correctness — Floor contact, grip, hinge, or socket as needed
Workflow
Reference → Scale blockout → Primary volumes → Secondary forms
→ Edge bevels → Wear/damage → UVs → Materials → Optimize → Export
Prop Tiers
| Tier |
Tris (guide) |
Detail |
Use |
| Hero |
2k–8k |
Full bevels, unique wear |
Interactables, close-ups |
| Standard |
500–2k |
Clean forms, shared mats |
Midground |
| Background |
100–500 |
Block forms, atlas mats |
Far / dense dressing |
Kitbash Rules
- Name parts
SM_KB_[Category]_[Part]
- Keep origins at logical attach points
- Prefer modular dimensions (0.05 / 0.1 / 0.25m grid)
- Collection:
COL_Kitbash_[Set]
Material Guidance
- Limit unique materials; atlas where possible
- Separate glass / emissive / opaque when needed for engine
- Wear via roughness/AO, not only albedo dirt
Handoff
- UVs →
uv-workflow
- Look →
materials / lookdev
- Placement →
set-dressing
- Ship →
asset-optimization → export-pipeline or engine export skill
Constraints
MUST DO
- Set real-world scale before detailing
- Place pivot intentionally
- Match prop tier to camera distance
MUST NOT DO
- Over-greeble everyday objects
- Use sci-fi panel language on mundane props
- Skip collision planning for interactables
Reference Guide
| Topic |
Reference |
Load When |
| Prop Tiers |
references/prop-tiers.md |
When needed |
| Kitbash Library |
references/kitbash-library.md |
When needed |
| Everyday Prop Checklist |
references/everyday-prop-checklist.md |
When needed |