SuperAPI AI Directory

lookdev

Coding & development

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Updated 10-16 05:00

About this skill

Lookdev

Material + light + camera loop. Screenshot compare. Stop when it reads.

When to Use

  • Finalizing asset shading before export/portfolio
  • Turntable / grey shader checks
  • Matching material references
  • Bridging materials and lighting intentionally

Workflow

Clay/grey pass → Base materials → Neutral light rig
  → Beauty light → Screenshot → Gap list → Iterate (≤3–5)
  → Optional grade → QA

Standard Rigs

Rig Use
Neutral 3-point Evaluate materials fairly
HDRI studio Product / character
In-situ scene lights Final context

Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.

Checklist

  • Values read in grayscale
  • Specular roughness believable
  • Edges catch light (bevels/normals)
  • Emissive under control
  • No pure black / pure white traps unless stylized
  • Matches reference palette if provided

Iteration Rule

Each pass: change one major variable (material OR light OR camera), then screenshot.

Constraints

MUST DO

  • Grey pass before fancy textures when forms unsure
  • Capture screenshots each iteration
  • Hand off to qa-review before ship

MUST NOT DO

  • Fix modeling problems only with roughness maps
  • Infinite tweak loops without gap list

Reference Guide

Topic Reference Load When
Lookdev Rig references/lookdev-rig.md When needed
Lookdev Checklist references/lookdev-checklist.md When needed