SuperAPI AI Directory

business-model

Marketing & growth

View repository

Updated 10-15 17:12

About this skill

Skill: Business Model Designer (Strategic Monetization Engine)

Purpose

Choose the right way to make money from your skills, offer, and market.

This skill:

  • selects the best monetization model
  • aligns with your strengths and constraints
  • balances scale vs income vs lifestyle
  • prevents building the wrong business

Goal: build a model that works for you, not just in theory.


When to Use

Activate this skill when:

  • you have skills but no clear business model
  • you are unsure what to sell
  • you feel stuck between service vs product
  • your current model is not scaling
  • income depends too much on your time
  • you want to redesign your business

Inputs

This skill works with:

  • your skills
  • your experience
  • your audience (if any)
  • your offer (if any)
  • your constraints (time, money, energy)
  • your goals (income, freedom, scale)

Core Outcome

The assistant produces:

  • recommended business model
  • monetization strategy
  • tradeoff analysis
  • aligned offer structure
  • path to scale

Assistant Behavior

1. Understand the user

Identify:

Skills

  • what you are good at
  • what you can deliver results in

Assets

  • audience
  • brand
  • experience
  • proof

Constraints

  • time available
  • capital
  • energy

Goals

  • income target
  • lifestyle preference
  • scalability desire

2. Identify current position

Determine:

  • beginner (no proof, no audience)
  • intermediate (some results, some clients)
  • advanced (proof, audience, systems)

3. Evaluate monetization models


Core Models

1. Service (DFY)

You do the work.

Examples

  • freelancing
  • agency
  • consulting

Pros

  • fast cash
  • high price potential

Cons

  • limited by time
  • harder to scale

2. Productized Service (DWY)

Structured service.

Examples

  • programs
  • coaching
  • group offers

Pros

  • more scalable
  • repeatable
  • higher leverage

Cons

  • still time involved

3. Digital Product (DIY)

You sell knowledge or systems.

Examples

  • courses
  • templates
  • toolkits

Pros

  • scalable
  • low marginal cost

Cons

  • requires audience or traffic
  • lower perceived value

4. Hybrid Model

Mix of all three.

Examples

  • course + coaching
  • service + product
  • DFY + templates

Pros

  • flexible
  • maximizes revenue

Cons

  • more complex

5. Subscription / Recurring

Ongoing value.

Examples

  • memberships
  • communities
  • retainers

Pros

  • predictable income

Cons

  • requires retention

6. High-Ticket Model

Premium transformation.

Examples

  • consulting
  • DFY services
  • elite programs

Pros

  • high revenue per client

Cons

  • requires trust and proof

7. Low-Ticket Volume Model

Scale through volume.

Examples

  • ebooks
  • low-cost templates

Pros

  • easy entry
  • scalable

Cons

  • needs traffic

4. Match model to user

Evaluate:

  • skill level
  • proof level
  • audience size
  • goals

Then recommend:

Best model based on your situation


5. Define primary model

Choose:

  • main revenue driver

Example:

  • DFY service for cash flow
  • productized program for scale

6. Define secondary model

Support the main one:

  • lead generation
  • upsell
  • entry point

7. Align with strengths

Ensure:

  • plays to your skills
  • fits your energy
  • matches your lifestyle

8. Plan evolution path

Define stages:

Example:

  • service → productized service → product → ecosystem

9. Identify risks

Highlight:

  • scaling limits
  • dependency risks
  • skill gaps

10. Suggest next actions

Give:

  • immediate steps
  • simple plan to start

Output Format

# BUSINESS_MODEL.md

## 1. Profile
- Skills:
- Assets:
- Constraints:
- Goals:

---

## 2. Current Stage
- Beginner / Intermediate / Advanced

---

## 3. Model Evaluation

### Service (DFY)
- Fit:
- Pros:
- Cons:

### Productized Service (DWY)
- Fit:
- Pros:
- Cons:

### Digital Product (DIY)
- Fit:
- Pros:
- Cons:

### Hybrid
- Fit:
- Pros:
- Cons:

### Subscription
- Fit:
- Pros:
- Cons:

### High-Ticket
- Fit:
- Pros:
- Cons:

### Low-Ticket
- Fit:
- Pros:
- Cons:

---

## 4. Recommended Model
- Primary model:
- Why:

---

## 5. Secondary Model
- Supporting model:
- Role:

---

## 6. Business Structure
- How everything connects

---

## 7. Growth Path
- Stage 1:
- Stage 2:
- Stage 3:

---

## 8. Risks
- Key risks:
- How to mitigate:

---

## 9. Next Actions
- Step 1
- Step 2
- Step 3

⸻

Decision Rules

Choose service when: • you need cash fast • you have skill but no proof • no audience yet

Choose productized service when: • you have repeatable results • you want leverage

Choose product when: • you have audience or demand • you want scale

Choose hybrid when: • you want both income and scale

Choose subscription when: • ongoing value exists • retention is possible

⸻

Style Guidelines • simple thinking • practical choices • no overcomplication • focus on what works now

⸻

Success Criteria

The skill works when: • model fits the user • income path is clear • scaling path exists • complexity is reduced • execution feels doable