rigging
Rigging: armatures, IK/FK, weight painting, facial rigs, drivers. Use when a rig bends wrongly, skinning breaks or bones are misnamed. Ships tested scripts.…
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Updated 11-08 00:04
22,417 results
Rigging: armatures, IK/FK, weight painting, facial rigs, drivers. Use when a rig bends wrongly, skinning breaks or bones are misnamed. Ships tested scripts.…
Sci-fi and -punk settings: cyberpunk, steampunk, space station, solarpunk. Use for 'cyberpunk city' or 'steampunk workshop'.
Sculpting: Dyntopo, multires, brushes, wrinkles and damage detail. Use for 'sculpt this' or high-frequency detail before retopology. Not for clean topology…
Set dressing: prop placement and environmental storytelling. Use when a scene feels empty or props should tell a story. Ships tested scripts. Mass terrain…
Stop-motion/craft look: claymation, papercraft, felt. Use for fingerprints in clay or cardboard.
Stylized NPR: shape language, toon materials. Use for non-photoreal looks. Ships tested scripts. Not hand-painted texturing (hand-painted-style).
Texture baking and atlases: AO, curvature, normal and roughness maps from high-poly, decals, texture memory. Use for baked maps or an atlas. Ships tested…
Unwrap UVs: seams, packing, texel density, UDIM, lightmap UVs. Use when textures look stretched or blurry, or before texturing and export. Ships tested…
Flat vector look: clean fills, sharp silhouettes. Use for 'flat design' or SVG-like. Not bouncy cartoons (cartoon-style).
Vegetation: trees, grass, bushes, ivy, leaf cards with LOD-friendly foliage. Use for 'make a tree' or a forest. Not for mass scatter (use geometry-nodes).
Vehicle modeling: cars, planes, ships, tanks, mechs with panel flow and LODs. Use for 'model a car/plane/ship'. Not for generic hard-surface (use hard-surface).
VFX: smoke, fire, steam, particles, trails. Use for gas effects from an emitter, sparks or muzzle flash. Ships tested scripts.
Console-era looks: PS1 to PS5, DOS, arcade, CRT, film grain. Use for 'PS2-era graphics'. Not a low-poly build (lowpoly-style).
Voxel/Minecraft block look. Use for blocky cube-world meshes. Ships tested scripts.
Make a short motion-graphics brand reel or video ad (InboxMate, psquared or another psquared brand): a deterministic HTML/SVG animation rendered frame by frame…
Generate images with the Leonardo AI API from a text prompt. The skill picks the model itself (Phoenix, Lucid Origin/Realism, FLUX, Anime XL) from what the…
UX principles for planning or auditing an interface: accessibility (WCAG, EAA), information architecture, microcopy, i18n/RTL, and AI or voice UX.
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.
Generate or edit images via Gemini 3 Pro Image (Nano Banana Pro).
Batch-generate images via OpenAI Images API. Random prompt sampler + `index.html` gallery.
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Summarize or extract text/transcripts from URLs, podcasts, and local files (great fallback for “transcribe this YouTube/video”).
Extract frames or short clips from videos using ffmpeg.
Generate images/videos via Higgsfield AI. Models: GPT Image 2, Nano Banana 2/Pro, Soul V2/Cinema/Cast/Location, Seedance 2.0, Veo 3.1, Kling 3.0, Flux 2, Z…