SuperAPI AI Directory

voxel-style

Design & creation

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Updated 10-31 12:24

About this skill

Voxel Style

Block grid language. Limited palette. Chunk-friendly forms.

When to Use

  • Minecraft-adjacent / voxel game assets
  • Blockout aesthetic as final style
  • Grid-snapped props and characters

Core Tenets

  1. Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
  2. No diagonal organic bevels — Cubes and stepped forms
  3. Palette atlas — Few colors; readable blocks
  4. Silhouette via steps — Not smooth curves
  5. Chunk modularity — Pieces fit tile sizes

Workflow

Choose voxel size → Block occupancy → Merge cubes
  → Palette materials → Optional GN instance → Export

Modeling Tips

  • Start from cubes; boolean union / merge by distance
  • Characters: stepped limbs, clear head block
  • Avoid subdivision surface (breaks voxel language)
  • Remesh to blocks only if converting from smooth

Materials

  • Flat colors or nearest-neighbor textures
  • Atlas preferred
  • Emission for glow blocks sparingly

Vs lowpoly-style

  • lowpoly-style allows irregular low tris / PS1 vibes
  • voxel-style enforces grid occupancy aesthetic

Constraints

MUST DO

  • Declare voxel size in brief
  • Snap consistently
  • Keep palette small

MUST NOT DO

  • Write code or snippets for Blender versions before 5.2, or add version fallbacks: this plugin targets 5.2+, and legacy branches teach users APIs that no longer exist
  • Smooth shading that hides block edges (unless intentional glass)
  • Organic sculpt detail

Scripts

Tested on Blender 5.2 LTS via the official Blender MCP. Run with execute_blender_code (or headless, see the blender-mcp-workflow skill); read the script header for every argument. When the user will paste code into Blender themselves, give them the short runpy call with the absolute path of this installed script and their ARGS. Don't inline or rewrite the script: the tested file is the point.

Script What it does
scripts/voxelize.py Voxelize meshes with the Remesh modifier in Blocks mode (non-destructive), flat shading, and an optional apply. Reports the resulting voxel count estimate.
import runpy
result = runpy.run_path("<skill_dir>/scripts/voxelize.py", init_globals={"ARGS": {...}})["result"]

ARGS: objects, voxel_size, apply

Reference Guide

Topic Reference Load When
Voxel Grid references/voxel-grid.md When needed
Voxel Characters references/voxel-characters.md When needed