slide-to-image
Capture a PromptSlide slide as a PNG screenshot for visual verification. Use this skill proactively after creating or modifying a slide to visually check the…
Find an Agent Skill for your task. Read the guide and copy the install command.
Updated 11-08 00:04
22,413 results
Capture a PromptSlide slide as a PNG screenshot for visual verification. Use this skill proactively after creating or modifying a slide to visually check the…
Render Blender shots as clips, masks and depth maps for Seam or ComfyUI to paint backgrounds and add motion. Use when handing shots to AI video. Ships tested…
VHS, CRT and found-footage horror shots. Use for 'analog horror', security-cam or lost-media looks. Not PS1 crunch (psx-horror-style).
Game-ready animation: walk, run and idle cycles, combat moves, camera animation, NLA. Use when a character or prop must move, loop or turntable, or motion…
Anime cel-shaded look. Use for 'toon shader', hard shadows, flat colors. Not manga (manga-style) or Western cartoons (cartoon-style).
Apocalypse and dystopia settings. Use for wasteland, ruined city, zombie outbreak or a dystopia vs utopia pair.
Architectural visualization: photoreal interior and exterior renders at real-world scale. Use for 'interior render', real estate stills or a building…
Cut an asset to budget, tested scripts: polycount, stray geometry, duplicate verts, extra materials. Use when an asset or scan is too heavy, fails a budget or…
Biome settings: underwater, desert, arctic, jungle, cave, floating islands. Use for 'snowy tundra' or 'jungle ruins' palette and props.
Plans and runs any multi-step Blender production from brief to verified export: model, look, light, camera, validate, export. Use for 'plan this…
Core mesh modeling: blockouts, Edit Mode, modifiers, smooth/flat shading. Use for 'model this', 'clean up the mesh' or 'why does my mesh look faceted'. Not for…
Brutalist concrete monument mood. Use for 'brutalist', raw concrete, cold monumental or oppressive buildings.
Western cartoon look with squash-and-stretch shapes. Use for 'cartoony', rubber hose. Not anime (anime-style) or flat vector (vector-style).
Character archetype looks: elf, vampire, knight, assassin, mecha. Use for 'design an elf' silhouette and costume before modeling.
Human character modeling: anatomy, face topology, clothing, animation-ready meshes. Use for 'model a character', faces that deform badly, or edge loops for…
Chibi/super-deformed proportions: big heads, cute simple bodies. Use for 'chibi' or cute SD characters.
Game colliders, tested scripts: UCX/UHX convex hulls, boxes, capsules, engine naming. Use when players walk through a mesh, physics uses the render mesh or…
Western comic look: ink lines, halftone, high contrast. Use for 'comic book' or Ben-Day dots. Not manga (manga-style).
Compositor work: bloom and glow, color grade, render passes, vignette. Use when adding glow, grading a render or writing compositor Python for Blender 5.x.…
Lovecraftian cosmic horror: impossible scale, non-Euclidean forms. Use for 'eldritch', void entities, wrong vast architecture.
Cozy wholesome mood. Use for hygge warm lighting, a calm game room, or a scene that feels cold and should comfort.
Creature modeling: dragons, monsters and aliens with believable anatomy and muscle flow. Use for 'model a dragon/monster' or creature blockouts. Not for human…
Grim, rusty, abandoned mood. Use for 'grimy', 'bleak and lonely', or a too-clean scene needing wear and decay.
Dreamy, surreal, mystical mood. Use for 'otherworldly' or an uncanny-yet-hopeful tone, not horror.