threejs-materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or…
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Updated 10-26 00:15
20,837 results
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or…
Invoke before recommending, training, or auditing a neural method for geospatial imagery, including vision transformers, U-Net/DeepLab/SegFormer, object…
Conduct disk forensics investigations using forensic imaging, file system analysis, and timeline reconstruction, with tools such as FTK Imager, Autopsy, and…
Use when operating in a codebase that employs an existing design system (shadcn/ui, Material UI, Ant Design, Chakra, etc.), when you need to identify which…
Review system architecture, simplify boundaries, or compare interface designs from repository evidence
Turns a script into a shoot-ready shot list — every clip, angle and visual you need to film, in order. Use when the user says "what do I need to film", "shot…
Laws of UX (Fitts, Hick, Miller, Jakob, Peak-End, Doherty), Gestalt principles, cognitive biases, mental models, attention, and memory constraints. Use when…
Visual design system patterns for web UIs. Tailwind CSS v4 design tokens and CSS variables, responsive design with container queries, dark mode, layout…
Adjudicate whether users can operate an interface, and run heuristic evaluation. Use when the question is operability rather than looks — is it usable, hard to…
Add memorable color systems, adaptive layouts, scenario boards, and colorway prompts to existing logos, generated brand-system boards, mascot logos, base…
Dispatcher for the creative suite: diagnoses a multi-asset creative request with a few questions, then routes it through the right sequence of creative skills,…
Use when a UI/UX task needs searchable design intelligence: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, or check…
Build RTL-first UI component libraries and design systems for Israeli applications with Hebrew typography. Use when user asks about Hebrew UI components,…
Use when working with design tokens, CSS custom properties, and primitive values that form the foundation below atoms. Quarks are the sub-atomic building…
Create or revise a project design system covering tokens, components, accessibility, motion, and visual verification. Use when the durable design-system…
Implement or review advanced Flutter visual rendering such as frosted or liquid glass, backdrop blur, refraction, shaders, custom painting, glow, masks, and…
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney…
Foundation skill for Appshot. Defines the Remotion project architecture, primitives library, config schema, device presets, and store requirements. Owns the…
Create distinctive Photo Relic editorial artworks from user-provided photographs: preserve the real photo and pair it with a recognizable, artful abstract…
Short video copywriting skill. Includes viral formulas, golden structure, and three-pass validation. Triggered when short video copy needs to be written.
Develop purposeful personality, delight or brand expression when requested or established by the brief. Skip routine utility UI and settled product aesthetics.
Create, edit, and evaluate SillyTavern character cards and world books (character profiles, worldview, NPCs, scenes, events, writing style, MVU variables, EJS solutions, etc.). Covers world books embedded in character cards and standalone world books; after tavern-design produces design-spec.md, continue with project creation and creative planning. Ensure this is also used in the following cases…
Use when someone asks for a hand-drawn visual, PNG image, rendered diagram, visual explanation, or says "excalidraw image" or "excalidraw visual". This…
Prepare, generate, and review game UI concepts through the local nexu-io/Open Design app using real runtime screenshots and project assets. Use when Codex must…