bevy-debugging-profiling
Bevy ECS skill for logs and diagnostics. Keywords: Bevy, LogPlugin, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin.
Find an Agent Skill for your task. Read the guide and copy the install command.
Updated 11-05 00:16
39,560 results
Bevy ECS skill for logs and diagnostics. Keywords: Bevy, LogPlugin, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin.
Bevy ECS economy: Wallet components, a PriceTable resource, Purchase and Transfer messages, vendor stock. Use when a debit must see the price row and two…
Bevy 0.20 collection loop: pickup markers, a quota resource, one score per entity per pass, and NextState when the quota is met. Use when the run is about…
Bevy ECS harvest loop: Crop stage on Time<Fixed>, season scale, catch-up from a LastVisit resource, Harvested messages. Use when growth must finish before the…
Run a Bevy 0.20 time trial as ECS data. Use when a race clock, split gates, and a finish line share one resource and must be chained, while movement steps on…
Bevy ECS skill for encounter waves. Keywords: Bevy, waves, spawn, encounter, ECS.
Bevy 0.20 action-RPG router: real-time hits, stats, inventory, and quests as ECS joins, with domain work in the linked skills. Use when routing an action RPG.…
Bevy 0.20 rhythm router: chart notes, a song clock, and hit windows as ECS data. Use when routing a rhythm game. Keywords: Bevy, Rhythm, chart, hit window,…
Route a Bevy 0.20 shooter: projectile entities, hitscan by translation, collide-and-despawn, wave budget resource. Keywords: Bevy, shooter, Projectile,…
Bevy genre router for FPS shooter. Keywords: Bevy, FPS shooter, genre, ECS, router.
Bevy genre router for tower defense. Use when placing towers, marching creeps along waypoints, and spending gold on a fixed timestep. Keywords: Bevy, tower…
Bevy ECS skill for particle effects. Use when spawning a one-shot burst or a trail of sprite motes with life and velocity. Keywords: Bevy, particles, burst,…
Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.
Bevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.
Ship a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a…
Pins a Bevy 0.20 crate, dev-profile opt-level, and plugin boundaries before gameplay systems exist. Use when starting a windowed or headless Bevy app.…
Bevy ECS skill for project templates. Keywords: Bevy, template, cargo, features, 2d, 3d, ui.
Persists a versioned Bevy Resource as RON when a SaveRequest exists. Use for player slots; scene spawn stays on bevy-asset-scenes. Keywords: Bevy, save, load,…
Plugin Dev Studio workflow for hot-reload development, interactive testing, dependency visualization, and validation of Claude Code plugins. Covers the full…
Inspect and explain bmad-loop run artifacts under `.bmad-loop/runs/`. Use for live health checks ("is it stuck?", "is the loop alive?", "what is the agent…
Explains how to define http servers with effect. Use only when a top-level server is, or needs to be written in effect.
Automatically activates when over-engineering patterns are detected: (1) modifying code or files the user did not explicitly request to change (2) creating new abstraction layers (class, interface, factory, wrapper) that were not requested (3) unrequested comments,…
Verify and update checklist items in GitHub PRs or issues. Use when asked to run, verify, or check off an existing checklist. Boundary: not for authoring a…
Replace a library or migrate deprecated API patterns. Use when switching dependencies, frameworks, build tools, or APIs. Boundary: use vp-deps-upgrade for a…