When to use
Load this when the same app should run in a browser. Packaging pipelines are not specified here.
ECS shape
- Features opened:
web(browser APIs, wasm32 only),webgl2(limitations so Wasm can use WebGL2),webgpu(overrides webgl2; Wasm with WebGPU only). - Asset note:
httpandhttpsfeatures enable remote asset download and warn about security.web_asset_cachecaches downloads and currently never invalidates entries. - Clipboard:
clipboard_imagesays it is not supported on WASM. - Window: the same
Windowcomponent describes the canvas. Setcanvas,fit_canvas_to_parent, andresolutionon the primary window.
Feature choice
| Need | Bevy path |
|---|---|
| Browser build | wasm32-unknown-unknown. Enable webgl2 or webgpu in Cargo; those two features conflict. |
| Graphics backend | webgl2 or webgpu. Enable one. |
| Remote assets | http or https. web_asset_cache stores downloads and does not invalidate them. |
Scope
- The canvas is a
Window. Pointcanvasat a DOM id and turn onfit_canvas_to_parentso the canvas tracks its parent. webgl2andwebgpuare Cargo features. They are not components. Enable one of them for a wasm32 target.clipboard_imageis not available on wasm. Text clipboard stays on the window APIs that default features already include.
Examples
[dependencies]
bevy = { version = "0.20", features = ["webgl2"] }
Open the primary window on a canvas element and keep it sized to that element's parent.
use bevy::window::{PrimaryWindow, WindowResolution};
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "Browser".into(),
canvas: Some("#bevy".into()),
fit_canvas_to_parent: true,
prevent_default_event_handling: true,
resolution: WindowResolution::new(1280, 720),
..default()
}),
..default()
}))
.run();
}
A running app can still retarget the canvas and the logical resolution.
use bevy::window::PrimaryWindow;
fn bind_canvas(mut windows: Query<&mut Window, With<PrimaryWindow>>) {
let Ok(mut window) = windows.single_mut() else {
return;
};
if window.canvas.is_none() {
window.canvas = Some("#bevy".to_string());
}
window.fit_canvas_to_parent = true;
window.resolution.set(1280.0, 720.0);
}
Load a relative asset path. Remote http URLs need the http or https feature; this path stays inside the asset folder the bundler serves.
fn spawn_sprite(mut commands: Commands, asset_server: Res<AssetServer>) {
let image = asset_server.load("sprites/player.png");
commands.spawn((Camera2d, Sprite::from_image(image)));
}
Expert Knowledge Delta
Target: Bevy 0.20+.
Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.
Who owns state
| Piece | Owner | Who may mutate | Schedule |
|---|---|---|---|
| Data on one entity | Component |
One system via Query |
Update or FixedMain |
| One value for the whole app | Resource |
One system | Startup to insert, then the schedule that reads it |
| Spawn | Commands |
The spawning system | Startup for the initial world; later schedules for runtime spawn |
| Order that must not race | .chain() |
The chained systems only | Same schedule |
| Plugin boundary | Plugin |
build registers systems and resources |
Before the app runs |
Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.
Decision
| If you need | Do this | Do not |
|---|---|---|
| Per-entity data | Component + Query |
A field stored outside the world |
| App-wide config or clock | Resource |
Copy the value onto every entity |
| Stable simulation step | FixedMain and the Fixed clock |
Tie simulation to raw frame Update |
| Startup spawn | Commands in Startup |
Spawn from a render system |
| Browser canvas | Window.canvas and fit_canvas_to_parent |
A title-only window with no canvas id |
| Graphics backend | Exactly one of webgl2 or webgpu |
Enabling both Cargo features |
| Cross-system notice that is not shared state | Message or observer slot in bevy-events-messaging |
A new event type invented in this file |
| An API outside the documented set | Check the official documentation | A made-up crate or API |
Load references/ecs-ownership.md for the ownership table.
NEVER
-
Do not pin
/0.20.0/in docs URLs. WHY: links stay onlatest; the 0.20 target is stated once in prose. -
Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless
.chain()orders them. -
Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.
-
Do not name another engine's HTML export presets in Bevy Cargo features. WHY: the browser target is
wasm32-unknown-unknownpluswebgl2orwebgpu. -
Do not import another engine's node types into Bevy systems. WHY: those types are not components and will not schedule.
-
No invented APIs or unnamed third-party crates as the chosen solver. WHY: this skill only names documented Bevy crates and modules.
Reference
Official links stay on unversioned latest pages. The library pin on bevy-master stays 0.20.0.
Official Documentation
- Assets - Official asset catalog. No third-party crate was selected.
- Examples - Example tree on the
latestbranch. - ECS -
Component, systems,Query,Startup,Update, and.chain(). - Plugins -
Plugin,DefaultPlugins,MinimalPlugins, andadd_plugins.
Related Skills
Prerequisites
- bevy-master - Hub and schedules.
- bevy-ecs-composition - Components and systems.
- bevy-platform-desktop - Window component shared with desktop.
Complements
- godot-platform-web - Godot package for browser builds.
Downstream / consumers
- None yet.
Master
- bevy-master - Bevy router.