SuperAPI AI Directory

Oasis - Decart and Etched Launch the First AI Real-Time Generated Game System

Author: AI小集 · Original source: AI工具集

What is Oasis

Oasis is the world's first AI real-time generated game, jointly launched by Decart and Etched. The game can render interactive video content in real time at 20 frames per second, without the need for a game engine, generated directly through an AI model. Players can freely move, jump, pick up items, and experience a game world shaped in real time by AI. Oasis is based on the Transformer architecture, combining ViT and DiT technology to achieve low-latency real-time interaction. The code and model weights have been open-sourced, promoting community contributions and technological innovation. The emergence of Oasis heralds the arrival of a new era of AI personalized content.

Oasis

Main Features of Oasis

  • Real-Time Content Generation: Oasis can generate game visuals in real time based on the player's keyboard input, meaning the game world can respond instantly to the player's actions.
  • Free Exploration and Interaction: Players can freely move, jump, break or build blocks in Oasis, explore newly generated map worlds, providing a high degree of interactivity and freedom of exploration.
  • No Game Engine Required: Oasis does not rely on a traditional game engine, using an AI foundation model to generate game content, reducing development complexity and opening up new ways of content creation.
  • Built-In Understanding of Physical Rules and Game Mechanics: Oasis demonstrates an understanding of physical principles and game rules, and the generated content includes graphical rendering and simulation of game logic.
  • High Frame Rate Rendering: The game renders in real time at 20 frames per second, providing players with a smooth gaming experience.
  • Open World Experience: Oasis provides an open world where players can experience various different terrains, such as coasts, villages, forests, and deserts.
  • Dynamic Adjustment Based on Player Input: The game can dynamically adjust the game world based on player input, providing a personalized gaming experience.
  • Hardware Optimization: Oasis is optimized for specific hardware (such as Etched's Sohu chip), achieving higher performance and a better user experience.
  • Interactive Video Content: The game generates not static images but interactive video content, bringing new possibilities to the field of video games.

Technical Principles of Oasis

  • Model Architecture: Oasis is based on the Transformer model architecture, including a Diffusion Transformer backbone network and a Transformer-based autoencoder, designed specifically for fast autoregressive interactive video generation.
  • Low-Latency Design: The Decart team has introduced a model architecture that achieves low action-to-frame latency, allowing the system to respond quickly to player input.
  • Hardware Optimization: Oasis performs proprietary system optimization for specific GPU and server hardware architectures, achieving more efficient performance.
  • Sohu Chip: Oasis will run on the Sohu chip, an ASIC (Application-Specific Integrated Circuit) that Etched is about to launch, designed specifically for processing large-scale video models, capable of supporting models with over 100 billion parameters running at 4K resolution.

Oasis Project Address

Application Scenarios of Oasis

  • Video Games: Providing a brand-new gaming experience and infinite possible game environments.
  • Education and training: Create simulated environments for skills training and provide interactive learning experiences.
  • Virtual tourism and exploration: Support users in exploring virtual worlds and provide safe adventure experiences.
  • Film and entertainment: Generate film scenes in real time and create interactive movies.
  • Social interaction: Develop virtual social platforms and provide augmented reality social experiences.