SuperAPI AI Directory

game-qa

Testing & quality

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Updated 10-16 09:30

About this skill

Game Quality Verification

Verify whether the current candidate can complete the minimum playable loop, and do not package automated results as conclusions about fun, balance, rights, or release quality.

Read qa-contract.md to determine the criteria, and design the minimum but discriminating checks according to test-design-method.md .

The artifact language is locked by PRODUCT_BRIEF.md ; when not locked, follow the conversation language, and do not default to producing Chinese.

The only required contract

Every candidate must be covered with real runtime evidence:launch、render、input、coreLoop、outcome、restart。 targetFinish describes the state, does not change this set of six items, and must not generate a seventh gate.

Execution

  1. Read targetRuntime、testedRuntime and the authoritative verify; when it conflicts with PRODUCT_BRIEF/BUILD_BRIEF, report the error first, and do not let QA guess the value.
  2. Run the authoritative verify: it completes the entire path in testedRuntime from clean start → core action → designed result → restart, and records the command, exit code, environment, six results, minimum evidence, and actual failures.
  3. Compare against the invariants and end markers in GAME_DESIGN that would change the result; verify only the approved design commitments, and do not traverse all code paths.
  4. If the candidate has an executable model, event log, patch, or signature_command, embed the project regression into the authoritative verify according to the corresponding contract of test-design-method; targeted diagnosis, fixes, and reruns are allowed, but the final six-item evidence must come from the same complete run. Failures map to existing checks or limitation, and no new general gate is added.
  5. Record the limitation and the product/design/art/build attribution of the issue.

Prefer existing observable state; add the minimum test hook only when the result cannot be determined. Do not refactor the game for QA or force a certain framework, test library, or debug interface.

Output

  • qa/verification.json: the only source of QA truth; for fields and evidence requirements, see qa-contract.md.

Write gaps as structured limitation, and do not invent PASS_WITH_GAPS; required items that were not run or that failed cannot satisfy an overall PASS.