SuperAPI AI Directory

livestream-scene-selection

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Updated 10-16 04:06

About this skill

Livestream Scene Selection

Overview

A framework for selecting and documenting scenes from long-form livestreams. It ensures the resulting summary maintains narrative flow, avoids confusing jump cuts, and provides clear instructions to video editors based on "But / Therefore" storytelling.

When to Use

  • When extracting highlights from a long livestream. Do not worry about the final length. Condensing an 11-hour stream into a 6-hour summary is still a summary because it saves 5 hours of time! Focus on the storyline first.
  • When writing a timeline, script, or scene-selection list for a video editor.
  • When filtering timestamps to build a cohesive narrative from gameplay.

REQUIRED COMPANION SKILL: Before finalizing any scene selection, run highlight-no-jumpcut-rules to validate all transitions. It enforces Walter Murch's Rule of Six, the 5-min buffer rule, the pacing rollercoaster, and the merge-contiguous rule.

Core Principles: Good vs. Bad Storytelling

The "But / Therefore" Rule (Good)

Every selected scene MUST connect to the previous one with "but" or "therefore".

  • Setup: The player enters the gym.
  • Therefore: The player fights the gym leader.
  • But: The player loses because their team is under-leveled.
  • Therefore: The player goes to train.

The "And Then" Trap (Bad)

Avoid disconnecting scenes with "and then", which causes confusing jump cuts.

  • Bad: The player fought the gym leader. And then they were suddenly in a casino fighting a boss.
  • Fix: Include the travel, the context, or the decision-making process before the casino fight. Never drop the viewer into the middle of an action sequence without knowing how the player got there.
  • Bad: The player suddenly uses a powerful new Pokémon or item to win a fight.
  • Fix: Include the scene where the player catches that key Pokémon or finds that crucial item. Viewers must not be confused about where it came from.

Establishing the Location

  • Rule: When the player travels to a new area (like a town, gym, or dungeon), you MUST include the scene where the player first arrives or establishes the location.
  • Why: Viewers get confused if the scene cuts directly into a fight or building Pokémon without knowing where the player is. Show the arrival to ground the scene.

Merging Contiguous Scenes

  • Rule: If two selected scenes occur back-to-back or are naturally continuous in time, do NOT cut between them. Merge them into a single continuous block to maintain the natural flow.

Progression vs. Farming

  • Keep Progression: Be careful when selecting scenes to ensure they actually show story progression or the finding of important items/Pokemon.
  • Skip Farming: If a scene is just repetitive farming or grinding with no story importance, skip it. Viewers want to see how the story progresses, not the repetitive grind.

Output Recipe: Timeline Format

When generating a timeline for a video editor, your output MUST follow this structural recipe for every selected scene:

  1. Timestamp Range: [HH:MM:SS - HH:MM:SS]
  2. Scene Description: Clear summary of the action.
  3. Selection Rationale (Why Selected): Explicitly explain why this scene is essential to the storyline, how it connects to the previous scene (But/Therefore), and what makes it entertaining.
  4. Omission Rationale (Why Skipped): Explicitly explain why the gap of time between the previous scene and this current scene was skipped (e.g., "Skipped 30 minutes of grinding because no story progression occurred").

Example: [01:15:30 - 01:20:10] - Walking to Rocket Casino & Prep Why selected: Provides crucial context. We just finished the S.S. Anne, therefore we need to show the journey to the casino so the viewer doesn't feel disoriented by a sudden jump cut into a new battle. Why skipped previous section: Skipped [01:05:00 - 01:15:30] because it was just repetitive grinding and AFK time that adds nothing to the story.

[01:20:10 - 01:28:45] - Rocket Boss Fight (Giovanni) Why selected: The climax of the current arc. The player prepped their team, but Giovanni has a surprise counter. High tension and fun reaction from the streamer. Why skipped previous section: No time skipped, this scene flows immediately from the prep phase.

Red Flags - STOP and Re-evaluate

  • No Context Jump Cuts: Did you jump from one location to a completely different one without showing the transition?
  • Missing Rationale: Did you omit the "Why Selected" or "Why Skipped" note for the editor? They need to know both why a scene is kept and why a chunk of time was cut.
  • Over-cutting: Is the edit so fast that the viewer misses the emotional buildup? Storyline comes FIRST. Do not worry about video length. If an 11-hour stream becomes a 6-hour summary, it is perfectly fine because you still saved the viewer 5 hours of watching.

Common Mistakes

Mistake Reality / Fix
Skipping the "walk-up" or preparation Viewers get confused by sudden setting changes. Always include 1-2 minutes of setup before a major event.
Sudden Location Changes Viewers don't know where the player is. Always show the arrival or establishing shot of a new town/dungeon before showing fights or preparations inside it.
Unexplained Items or Pokémon Viewers get confused if a new item/Pokémon suddenly appears in a boss fight. Show the moment it was acquired.
Making it "too short" Don't sacrifice the storyline just to hit an arbitrary low duration. Focus on the storyline first! Even a 6-hour summary of an 11-hour stream is a valid summary because it cuts out 5 hours of dead space.
Forgetting the "Why" The video editor needs to know the emotional beat (e.g., "Climax", "Funny frustration") for pacing, and needs to know why a section was skipped to ensure no important context was accidentally cut.
Cutting Contiguous Scenes If two selected scenes happen back-to-back, merge them into one timestamp range. Don't make unnecessary cuts.
Including Grinding/Farming Viewers want story progression. Skip repetitive farming segments that don't advance the plot.