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foundations-ai-planning-search

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Updated 10-16 04:26

About this skill

AI Planning And Search Foundations

Quick Reference

Each primitive is expanded in references/primitives-overview.md. Use references/patterns-scenarios-traps.md for scenario recipes and references/formal-theory-map.md when completeness, optimality, or complexity claims matter.

# Primitive Problem It Solves Failure Mode Addressed Key Parameters
1 Problem Formulation Vague tasks cannot be searched or verified Agent cannot know what counts as legal progress State, actions, transition model, goal test, path cost
2 Uninformed Search Need complete baseline without domain heuristic No baseline for completeness, optimality, or frontier explosion Branching factor b; depth d; frontier policy
3 Heuristic Search Large state spaces need directed exploration State space explodes because exploration is undirected Heuristic h(n); admissibility; consistency
4 Local Search State is large but path is irrelevant Path-tracking wastes memory when only final configuration matters Neighborhood; objective; restart/schedule
5 Constraint Satisfaction Need assignments satisfying hard constraints Constraints are mixed into prompts instead of enforced structurally Variables, domains, constraints, MRV/LCV, arc consistency
6 Adversarial Search Opponent actions affect outcomes Opponent response is ignored or treated as noise Utility, depth, alpha-beta bounds, rollout policy
7 Classical Planning Need valid action sequence from symbolic preconditions/effects Preconditions and effects are implicit, so invalid plans pass review STRIPS/PDDL, progression/regression, plan graph
8 Hierarchical Planning Tasks decompose into reusable subplans Repeated task decomposition is ad hoc and inconsistent Methods, subtasks, ordering constraints
9 Contingent / Belief-State Planning Partial observability or nondeterministic actions Plan assumes full observability or deterministic actions Belief state, sensing actions, policy vs sequence
10 Planner-Agent Integration LLM agent needs explicit plan validity and search boundaries LLM tool loop lacks plan validation, replanning, or bounded search Planner tool, state abstraction, verifier, replanning trigger

When to Apply

Apply this skill when:

  • The task can be stated as states, actions, transitions, goals, and costs.
  • You need A*, uniform-cost search, beam search, backtracking, alpha-beta, MCTS, STRIPS/PDDL, HTN, or CSP reasoning.
  • An LLM agent is hallucinating action sequences that need explicit validity checks.
  • The workflow needs a planner as a tool, not only prompt decomposition.
  • A search or planning algorithm choice changes runtime, completeness, optimality, or failure behavior.

Skip or route elsewhere when:

  • It is product search, vector retrieval, ranking, or query matching -> use software-search or ai-rag.
  • It is expected utility, value of information, real options, or bandits -> use foundations-decision-theory.
  • It is feedback control, setpoint tracking, or MPC -> use foundations-control-theory.
  • It is strategic incentive design or equilibrium -> use foundations-game-theory.
  • It is cooperative subagent allocation with shared payoff and partitioned information -> use foundations-team-theory.
  • It is general agent architecture, memory, tools, or MCP/A2A orchestration -> use ai-agents after this skill defines the planner boundary.

Anti-Patterns

Anti-Pattern Planning/Search Diagnosis Fix
"Ask the LLM to plan" with no state model No legal-action or goal-test boundary Define state, action schema, preconditions, effects, and cost (#1, #7)
Greedy search used where optimality is promised Heuristic is not an admissible cost lower bound Use A* with admissible/consistent heuristic or stop promising optimality (#3)
BFS on high branching factor without depth bound Frontier blowup Use UCS/A*, iterative deepening, pruning, or abstraction (#2, #3)
Constraints buried in prompt prose Violations are discovered after execution Model as CSP with propagation and backtracking (#5)
Minimax for real-world negotiation Payoffs and strategies are not a finite game tree Route incentive/equilibrium design to foundations-game-theory (#6 boundary)
PDDL generated but never validated Planner accepts malformed or semantically wrong domain Run domain/problem validation and check plan preconditions/effects (#7)
Replanning on every token/tool call Planner-agent boundary is too fine-grained Replan only on state drift, failed precondition, or new observation (#10)
Treating a valid plan as a safe plan Validity checks preconditions/effects; it does not check whether the goal or path is one that should be executed Add a separate safety/permission gate over the action set — validity and safety are independent axes (#7, #10)
Adding tree search to raise accuracy without a verifier Search amplifies the scoring signal; an unreliable scorer just finds higher-confidence errors faster Establish scorer/verifier reliability first, then compare against best-of-N at matched compute, bucketed by difficulty, before adopting tree/beam search (#3, #6)

Misuse Boundaries

Misuse Why It Is Wrong Required Correction
Calling a prompt outline a plan It has no executable action model or validity check Convert to state/action/precondition/effect model
Treating local optimum as global optimum Local search is incomplete without strong assumptions Use restarts, exact search for small instances, or state the approximation
Using A* with an overestimating heuristic while claiming optimality A* optimality depends on admissibility/consistency Prove h(n) <= true remaining cost or downgrade claim
Modeling soft preferences as hard CSP constraints Search may become infeasible for avoidable reasons Separate hard constraints from weighted objectives
Using adversarial search for cooperative teams Cooperative information structure has different primitives Route to foundations-team-theory
Treating partial observability as deterministic planning Actions may need sensing and contingencies Use belief-state or contingent planning (#9)
Inferring plan safety from planning competence Measured separately, the two do not track each other: a model can be near-perfect at producing executable plans and still route a large fraction of tasks through dangerous actions Gate the action set independently of the planner's success metric (#10)

Before claiming a search guarantee, load the guarantee matrix: finite branching and nonnegative costs alone do not establish UCS/A* completeness in infinite spaces; the standard bound requires step costs bounded below by positive epsilon. A* graph search must reopen improved states with an admissible but inconsistent heuristic, or use consistency when permanently closing nodes. Planner validity requires correct action preconditions/effects. Do not invent benchmark numbers. If a planner or solver is recommended, report assumptions, problem size, and validation cases instead of generic speed claims.

LLM planning benchmark numbers move fast and are rarely comparable across papers: success rate depends on domain, instance size, prompt encoding, number of retries, and whether a verifier was in the loop. Cite the specific setup or state the result qualitatively; do not carry a headline percentage across domains.


Composition Recipes

LLM Agent With Valid Plans

Failure: Agent produces plausible steps that violate tool preconditions.

  • Problem formulation (#1): define typed state and legal action schema.
  • Classical planning (#7): encode preconditions/effects for tools.
  • Planner-agent integration (#10): LLM proposes goals or abstractions; planner validates; executor runs only valid next action.
  • Replanning trigger (#10): replan after failed precondition, external state drift, or new observation.

Configuration Assistant That Respects Constraints

Failure: Recommendations violate compatibility, license, budget, or availability constraints.

  • CSP (#5): model components as variables and compatibility rules as constraints.
  • Local search (#4): if preferences are soft and space is too large for exact search.
  • Decision theory boundary: route scoring tradeoffs to foundations-decision-theory when expected value or risk weighting matters.

Game Or Simulation Agent

Failure: Agent picks locally good moves and misses opponent responses.

  • Adversarial search (#6): minimax or alpha-beta for deterministic games.
  • MCTS (#6): stochastic or high-branching games with rollout evaluation.
  • Heuristic search (#3): evaluate states with domain heuristic.
  • Game theory boundary: route equilibrium, mechanism, or incentive design to foundations-game-theory.

Workflow Planner For Human Operations

Failure: Task decomposition is repeated manually and varies across runs.

  • HTN (#8): encode standard decompositions and method selection.
  • Classical planning (#7): validate preconditions for steps with tool or data dependencies.
  • Grounding boundary: use foundations-grounding-communication for handoff repair and common-ground checks.

"Works In The Demo, Fails In Production"

Failure: A planner or agent loop that passed every walkthrough degrades or breaks under real traffic.

  • Diagnose in order of likelihood before assuming a logic bug: production branching factor vs. demo branching factor, heuristic/verifier fit to the demo distribution, unmodeled nondeterminism, missing or unbounded replanning triggers, a validator that exists in eval but not in the production executor path, and search budget (rollouts/nodes/beam width) silently shrunk by latency or cost limits.
  • Full diagnostic checklist: references/patterns-scenarios-traps.md.

Workflow

  1. Formulate the problem as state, actions, transition model, goal test, and cost.
  2. Classify the dominant structure: path search, assignment/CSP, game tree, symbolic plan, hierarchy, or uncertainty.
  3. Choose the simplest algorithm family that preserves required guarantees: completeness, optimality, bounded memory, or good-enough solution quality.
  4. Write the search/planning assumptions explicitly before implementation.
  5. For LLM agents, decide what the LLM may propose and what the planner/verifier must enforce.
  6. Validate with small hand-checkable cases, impossible cases, and adversarial edge cases.

Before claiming a guarantee, record a one-row guarantee ledger: claim | algorithm | model assumptions | runtime limits | verifier | counterexample test. Completeness or optimality belongs to the modeled problem, not automatically to the real executor. If preconditions, effects, costs, observability, or resource limits differ in production, report the result as a validated heuristic plan rather than inheriting the algorithm's theorem.


Navigation

Related Skills

  • foundations-decision-theory - utility, value of information, regret, and bandits.
  • foundations-control-theory - feedback loops, stability, and MPC.
  • foundations-game-theory - incentives, equilibrium, mechanism design, and strategic actors.
  • foundations-team-theory - cooperative multi-agent allocation with shared payoff.
  • foundations-grounding-communication - handoff repair and common-ground checks for HTN workflow planners.
  • foundations-mathematical-optimization - scheduling, allocation, and CP-SAT for duration/resource/precedence problems without state-dependent preconditions.
  • foundations-formal-methods - LLM-generated formal specifications and sound-tool verification, the same pattern this skill applies to PDDL.

Learnings Loop

When prior decisions or pitfalls are relevant, consult learnings.consolidated.md if present; use learnings.md only for needed history or as the available fallback. Otherwise skip both.

After applying it, if you encountered a pattern worth remembering, a mistake worth preventing, or a domain fact that surprised you, append one dated bullet to learnings.md via agents-skills-feedback-loop/scripts/append_learning.py. Do not modify SKILL.md itself.