SuperAPI AI Directory

ux-loaders-and-progress

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Updated 10-16 01:49

About this skill

Loaders & Progress Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes: one spinner for everything (a full-page spinner whether the wait is 1 second or 60), no endpoint when one exists (indeterminate loops for measurable tasks), and progress theater (trackers on 2-step forms, percentages that lie). The feedback type is determined by wait duration and task structure — and a loader's real job is shaping perceived time, not decorating it. This skill gates:

  1. Establish the wait type — how long, is it measurable, what initiated it, is it a multi-step journey?
  2. Apply the always-true core — the duration ladder, placement, state visibility.
  3. Surface the context-dependent decisions (skeletons, custom animation, tracker labeling, save/autosave) with trade-offs.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Establish the wait type

Four questions pick the indicator:

  • How long is the wait? <1s → often no indicator needed; 1–5s → indeterminate (spinner/text); ~10s+ → determinate with a visible endpoint; long/variable content loads → skeleton.
  • Is progress measurable? If the system can know completion % (upload, export), users get a determinate indicator — an endless spinner on a measurable task reads as "maybe broken."
  • What triggered it? A user click (button) → inline feedback at the action; content loading → skeleton in the content's place; a background process → unobtrusive.
  • Is it a multi-step user journey (form, checkout, onboarding) rather than a system wait? → progress tracker, not loader — different component, different rules (below).

The always-apply core (correct for almost every case)

The duration ladder (loaders)

  • 1–5s: indeterminate — spinner, or a text loader ("Saving…") with a subtle animation (pulsing dots). Never let a looped animation run past ~5s — looping with no endpoint is where frustration starts.
  • 10s+: determinate — progress bar or filling circle with a clear endpoint; add a percentage label for precision on long tasks.
  • Content loads: skeleton screens — placeholders mimicking the coming layout (text blocks, image areas), filled sequentially top-to-bottom. They beat spinners on perceived speed because they promise structure.
  • No full-page spinners. They give zero sense of progress and suggest malfunction. Spinners live small and inline: in a button after click, in a table row, beside the thing that's loading.

Placement = meaning

  • Near the action that started it (inline with the submit button), on the content that's loading (overlay/skeleton), or centered only when the entire page is genuinely loading.
  • In-button progress: the button shows a spinner and becomes unclickable — feedback and double-submit prevention in one move.

Progress trackers (multi-step journeys)

  • Three states, always visible: completed (checkmark/green), current (visually distinct — the "you are here" pin), remaining (muted, activating on arrival).
  • Label the steps — titles restore context for users who got distracted and make the journey scannable.
  • 5–7 steps maximum. A tracker doesn't shorten a form; if steps multiply, the flow needs restructuring, not a longer tracker.
  • A tracker is feedback, not decoration: it serves visibility of system status — users should always know what they did, where they are, and what's left.

The context-dependent decisions (surface, don't auto-apply)

Decision Apply when Avoid / adapt when Default recommendation
Skeleton vs. spinner for content Layout-known content (feeds, cards, tables) — skeletons cut perceived wait Tiny, instant loads (skeleton flash looks broken) Skeleton for content areas; inline spinner for actions
Progress tracker at all ≥3 logical stages (checkout, surveys, registration) Short forms — a tracker on 2 steps adds ceremony Numbered/labeled steps from 3 stages up
Tracker labeling: titles vs. numbers vs. % Titles for scannability; numbers/% for motivation on long journeys Percentages that jump erratically (trust killer) Titles + step count; % only when it maps honestly to effort
Bar vs. numbered steps Bar for short journeys (overall progress feel); steps for ≥3 distinct milestones Bars pretending precision they don't have Steps for forms; bar for processing
Carousel trackers (dots) Onboarding/walkthroughs with few skippable screens Directional, non-skippable flows Dots for walkthroughs only
Vertical trackers Status timelines (delivery tracking, application stages) Standard form navigation Vertical for event/status histories
Save / autosave progress Any journey over a couple of minutes Relying on the tracker alone to retain users Autosave + return-to-last-step for long flows
Custom branded loaders Brand moments where the wait is unavoidable; determinate/indeterminate decided first Novelty that obscures progress Function first, personality second

Validate the result (orchestration)

Hand-offs name each lens by its installable skill name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.

After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, heuristics and microcopy are Tier A (auto-run); accessibility, aesthetics, and mobile-responsiveness are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage; mobile-responsiveness applies only on mobile. If the user invoked this skill for one specific thing, respect that scope.

  • ux-heuristics-audit (Tier A) — visibility of system status is this component's entire reason to exist; also error prevention (disabled buttons during processing).
  • ux-accessibility-audit (Tier B — offer; narrow under a design system) — loading states announced to screen readers, animation respecting reduced-motion preferences, contrast of muted tracker steps.
  • ux-aesthetics-audit (Tier B — offer; suppress under a design system) — skeleton fidelity to real layout, animation restraint, tracker visual hierarchy.
  • ux-microcopy-audit (Tier A) — text-loader wording, step labels, percentage/status phrasing.
  • ux-mobile-responsiveness-audit (Tier B — offer; applies only on mobile) — when the context is mobile: tracker compression, skeleton reflow.

If the audits surface a conflict (e.g., brand animation vs. perceived speed), resolve back toward the primary task: the user is waiting — every design choice either shortens that wait perceptually or lengthens it.


Common do/don't patterns

❌ Don't ✅ Do
Full-page spinner for everything Inline spinners, skeletons for content, centered only for true page loads
Looping spinner on a 60-second upload Determinate bar with endpoint + percentage
Spinner where the layout is known Skeleton screens, filled sequentially
Clickable button while its action processes In-button spinner, button disabled
Loader floating far from its cause Feedback at the action or on the content
Progress tracker on a 2-step form Trackers from 3 stages; short forms stay plain
Unlabeled tracker dots Step titles + clear completed/current/remaining states
11-step tracker as a fix for a bloated form 5–7 steps max; restructure the flow
% that jumps 10→80→82→… Honest progress mapping, or use steps
Long form with no save Autosave + return to the last step
Ship without checking Hand off to heuristics + accessibility + aesthetics + microcopy

Source lessons (Uxcel)