Generating a custom Shader Graph node
Step 1: Generate an HLSL function definition
- The function must be preceded by the preprocessor define
UNITY_EXPORT_REFLECTION
Step 2: Decorate with Shader Graph hint tags
- See
resources/all_hints.hlsl for all valid hint tags and usage patterns
- C#-style documentation tags are supported outside of
funchints or paramhints blocks
- Required function hints:
sg:ProviderKey
sg:SearchCategory
sg:SearchTerms
sg:DisplayName
Step 3: Write the code to an asset
- Search the project for a
ShaderInclude asset (.hlsl) that already contains custom Shader Graph nodes
- If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code
- If no matching asset exists, create a new
.hlsl asset
- Ensure the file begins with
#include "ShaderApiReflectionSupport.hlsl"