SuperAPI AI Directory

phone-ui-demos

Design & creation

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Updated 10-16 06:12

About this skill

Phone system UI presentation animation (a cinematic screen recording of a "real phone")

Turn any content into a series ofthat looks like a carefully choreographed screen recording of a real phoneweb animations: a phone with vivid 3D posture at the center of a 1920×1080 stage, with content presented through lock screen notifications, chats, settings pages, Control Center, App interfaces, and othersystem componentsshot by shot. The whole series is connected to a cinematic player (black-screen opening / virtual clock / segmented progress jumping / mute toggle), and can be screen-recorded in fullscreen directly for use as a finished video.

and video-shot-demos(storyboard style rotation system) share the same player chassis, but this Skill's visual rules are completely different:not 29 rotating styles, but one unified HyperOS/MIUI design language across the entire series, creating shot variation through "wallpaper gradients + system scenes + phone 3D motion".

Creative philosophy (determines the quality of all output)

  1. All information must become "things happening inside the phone". It is forbidden to lay out ordinary web elements (ordinary paragraphs/buttons/navigation bars) on the screen—arguments become lock screen notifications, dialogue becomes chat bubbles, data becomes ring sliders, and processes become settings lists. Like a real screen recording, not a PPT.
  2. The real-device feel comes from details: side buttons and antenna bands on the body, punch-hole camera, screen reflections, real-time status bar, Home indicator, wallpaper parallax. The audience subconsciously believes in this phone, and only then does the presentation become convincing.
  3. The phone is a living actor: it has 3D postures (swaying/leaning forward/turning sideways/spinning away to exit), leans forward when tapped, vibrates when stamped, and turns toward the audience when emphasized. A static phone = a screenshot.
  4. Shot continuity is an iron rule: the entire series shares a unified background atmosphere; except for the first shot, the phone is directly present (no replaying of the entrance animation), and each shot's initial posture "continues the lingering motion of the previous shot".
  5. The large subtitles on both sides are part of the stage: voiceover copy is not placed in a bottom subtitle bar, but in the background layer (below the phone layer) on the left and right sides, with gradient text + multiple entrance effects, large and impactful.
  6. Each shot tells only one thing: one sentence + one visual subject, a complete system interaction every 6–12 seconds.

Workflow

Step 0 · Understand the input and confirm the storyboard table

Read through the user's materials (product feature list/outline/voiceover script/knowledge points), and break the content into 5–9 shots (6–12s each), output a storyboard table for the user to confirm before starting work:

镜头 | 时长 | 系统场景(锁屏/通知/聊天/设置/控制中心/弹窗/App页…) | 壁纸渐变主题 | 手机 3D 动作设计 | 承载的信息点

Narrative arc reference (proven effective):Lock screen opening (phone enters + notification) → core interaction (App opening/dialogue/process) → data consolidation (dashboard/graph) → lock screen ending (recap + screen off + brand card)。

Step 1 · Implement page by page

Start by copying from assets/template.html Copy Start—Built-in full chassis: virtual clock player, sound effects engine (muted by default + speaker toggle), 1920×1080 stage + unified ambience layer, real phone (all details), phoneTo 3D pose system, large background subtitles (two effect examples), HUD segmented progress + shot jump, camera scheduling. Then only change the visual layer and cues.

Read subsystem specs as needed:

  • references/player-and-navigation.md — Player chassis / HUD segmented jump / mute toggle / inter-shot navigation
  • references/phone-stage.md — Phone anatomy (body details/wallpaper/status bar) and all actions of the phoneTo 3D pose system
  • references/bg-captions.md — Background-layer large subtitles: 11 entrance effect library + per-character split tool
  • references/system-ui-patterns.md — System UI component library (notifications/chat/settings/dialogs/App open transitions…) + content translation mapping table + camera continuity rules

Before writing a certain system scene, first read the corresponding shot in example assets/examples/kexue/ (finished-film-level template, double-click index.html to run). cue comments mark the beats (// 通知②:AI 出题), DUR = specified duration ±0.5s.

Step 2 · QC

Headless screenshots (virtual clock can fast-forward to any millisecond):

node ../video-shot-demos/scripts/shot.js 页面.html 6000 _t6s.png

Check one by one:real-device feel(does it look like a screen recording?) / overlap occlusion(side subtitles vs phone, elements within the screen) / mid-state clipping(orphan elements behind glass panels) / continuity(does this shot's initial pose connect to the previous shot's ending?) / ending freeze. Finally play it through completely to listen to the sound-effect rhythm.

Step 3 · index overview

Navigation page in the same design language as the main film: cards grouped by act (number/duration/title/system scene tag/wallpaper color glow), footer notes shortcuts and screen-recording instructions.

Delivery standards (missing any one means incomplete)

  • Starts with black screen "Start Playback"; 1920×1080 stage adaptive; HUD hidden by default, summoned at the bottom
  • HUD segmented progress bar (one segment per shot) clickable to jump; Space pause / R replay / ←→ switch shots
  • Sound effects WebAudio synthesis,muted by default, HUD speaker enabled
  • Full phone details: side buttons/antenna bands/punch-hole/reflections/status bar SVG icons/Home bar; wallpaper parallax + Ken Burns
  • Unified background ambience across the whole series; independent wallpaper gradient per shot, solid colors locked across the whole series
  • First shot has the phone 3D entering the stage; remaining shots have the phone directly present, initial pose continuing from the previous shot
  • Each shot has ≥2 phone 3D actions (sway/forward tilt/horizontal rotation…); iconic App open transition ≥1 time
  • Voiceover copy on the left and right sides of the background layer: gradient text, large font size, effect changes per shot
  • Every element within the screen is a system component; all icons are inline SVG; no emoji, no real brand trademarks
  • Elastic entrance cubic-bezier(.34,1.56,.64,1); list stagger 60–80ms; frosted glass layers ≥2
  • No overlap occlusion, no mid-state clipping; dignified ending freeze (closing shot screen-off + brand card)
  • index.html overview can be opened page by page