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reversing-unity-il2cpp

Security & auditing

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Updated 10-16 02:09

About this skill

Reversing Unity IL2CPP

Unity ships in two very different shapes, and identifying which one you have is the entire first decision. A Mono build hands you decompilable .NET assemblies. An IL2CPP build compiles C# to C++ to native code, and the C# metadata lives in a separate file that you must recombine with the binary before anything is readable.

When to Use

  • The APK contains assets/bin/Data/Managed/Metadata/global-metadata.dat and lib/arm64-v8a/libil2cpp.so
  • The APK contains assets/bin/Data/Managed/Assembly-CSharp.dll (Mono build)
  • The IPA contains Frameworks/UnityFramework.framework
  • jadx shows only UnityPlayerActivity and Unity plumbing
  • You need to recover game or app logic, anti-cheat behaviour, or the API layer

When NOT to Use

  • Flutter or React Native — use reversing-flutter-apps or reversing-react-native-apps
  • Ordinary native apps — use testing-mobile-applications
  • Desktop game binaries with no Unity markers — use analyzing-binaries
  • Building cheats or bypassing anti-cheat in live multiplayer services — out of scope; that is service abuse, not assessment

Identify the Build

unzip -l target.apk | rg 'global-metadata|libil2cpp|Assembly-CSharp|libmono'
Present Build Difficulty
Assembly-CSharp.dll, libmono*.so Mono Easy — decompile the DLL directly
global-metadata.dat + libil2cpp.so IL2CPP The main path below
Neither, but UnityFramework iOS IL2CPP Same as IL2CPP; extract from the decrypted IPA

Mono builds are a short job. Pull the assembly and open it:

unzip -j target.apk 'assets/bin/Data/Managed/Assembly-CSharp.dll' -d ./out
# dnSpy / dnSpyEx / ILSpy / dotPeek — full C# source recovery, and dnSpy can edit
ilspycmd ./out/Assembly-CSharp.dll -o ./decompiled

Everything below is for IL2CPP.

Recombining Metadata with the Binary

IL2CPP splits the information: libil2cpp.so holds the compiled code, global-metadata.dat holds the C# type system — class names, method names, field names, string literals. Neither is useful alone. The tools' job is to match them and produce symbols.

unzip -j target.apk 'lib/arm64-v8a/libil2cpp.so' \
                    'assets/bin/Data/Managed/Metadata/global-metadata.dat' -d ./in

# Il2CppDumper: the standard first attempt
Il2CppDumper ./in/libil2cpp.so ./in/global-metadata.dat ./out

Typical output and what it is for:

Artifact Use
dump.cs Every class, method, and field with addresses — read this first
DummyDll/ Stub .NET assemblies; open in dnSpy/ILSpy to browse the type system comfortably
script.json Symbol import for IDA/Ghidra — applies names to libil2cpp.so
stringliteral.json String constants: URLs, keys, messages

Il2CppInspector is the alternative when Il2CppDumper fails; it supports a different range of Unity versions and emits Ghidra and IDA scripts plus a richer C++ header. Try both before concluding a build is unsupported.

Version mismatch is the usual failure. The metadata format changes across Unity releases; the tool asks for or infers the version. Read the Unity version first and feed it explicitly:

strings ./in/libil2cpp.so | rg -m3 '20[0-9]{2}\.[0-9]+\.[0-9]+' 
strings ./in/global-metadata.dat | head -5

Protected builds encrypt or scramble global-metadata.dat — the header magic will be wrong and the dumpers will refuse. Signs: the file does not start with the expected metadata magic, or entropy is uniformly high. The practical route is dynamic: let the app decrypt the metadata itself, then dump it from memory once loaded.

# Dump the decrypted metadata from a running process
frida -U -f com.target.app -l dump-metadata.js
# Then feed the dumped file to Il2CppDumper as normal

That pattern — let it unpack itself, dump from memory — is the same one used for packed malware, and it is almost always cheaper than defeating the protection statically. See analyzing-binaries.

Working the Recovered Code

  1. Read dump.cs for the type map. Search for the classes that matter: anything named *Manager, *Service, *Api, *Network, *Auth, *Purchase, *Config.
  2. Load script.json into IDA or Ghidra so libil2cpp.so shows C# method names instead of sub_1A2B3C. Without this step the disassembly is unreadable; with it, it reads like decompiled C#.
  3. Check stringliteral.json for endpoints and keys. Same reasoning as every other framework — string constants survive everything.
  4. Hook at runtime with Frida using the addresses from dump.cs. Method addresses are relative to the libil2cpp.so base, so resolve the module base and add the offset.
// Pattern: resolve base, add the RVA from dump.cs, intercept
const base = Module.findBaseAddress('libil2cpp.so');
Interceptor.attach(base.add(0x1A2B3C), {
  onEnter(args) { console.log('called with', args[1]); },
  onLeave(ret)  { console.log('->', ret); }
});

Security-Relevant Findings

For an assessment rather than a curiosity exercise, the recurring issues:

  • Hardcoded credentials and endpoints in stringliteral.json — backend keys, analytics tokens, cloud storage credentials.
  • Client-authoritative logic. Currency, entitlements, and validation done in C# and trusted by the server. Verify by calling the API directly.
  • Weak or absent certificate pinning. Unity's networking layer is often configured permissively; check UnityWebRequest usage.
  • Local save and config tampering. PlayerPrefs and local save files storing values the server trusts.
  • Receipt validation done client-side for in-app purchases.

Rationalizations to Reject

  • "jadx shows nothing, so it's protected." Unity apps have almost nothing in the dex by design.
  • "The dumper failed, so the build can't be analyzed." Try the other dumper, supply the Unity version explicitly, and if metadata is encrypted, dump it from memory.
  • "IL2CPP is compiled, so the logic is safe." The metadata ships alongside it. That is the whole point of the format.
  • "The client validates the purchase." Then the purchase is not validated.
  • "I'll read the raw arm64." Apply script.json first. The same function is unreadable before and routine after.

References

  • testing-mobile-applications — platform storage, permissions, and native layer
  • testing-apis — the backend, where client-authoritative logic becomes a finding
  • analyzing-binaries — memory dumping and anti-analysis for protected builds
  • Il2CppDumper, Il2CppInspector, dnSpy/ILSpy, Frida, IDA/Ghidra