SuperAPI AI Directory

blendertorcp-cli

Design & creation

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Updated 10-16 06:15

About this skill

BlenderToRCP CLI

Control the BlenderToRCP Blender plugin from the terminal. Every command spawns blender --background; successful commands return JSON to stdout, and --json keeps failure envelopes machine-readable on stdout.

Prerequisites

  • blendertorcp alias configured (see the blendertorcp-setup skill), or
  • BLENDERTORCP_BLENDER environment variable set and the Plugin path known

Commands

Scene inspection

# Scene metadata (object count, materials, frame range, units)
blendertorcp info <file.blend>

# List objects with optional type filter
blendertorcp list-objects <file.blend> [--type MESH] [--type LIGHT] [--selected]
List materials

blendertorcp list-materials <file.blend> [--unused]


### Validation

Check materials for RealityKit compatibility. Exit code 0 = all OK, exit code 1 = errors found.

```bash
blendertorcp validate <file.blend>
blendertorcp validate <file.blend> --material "MyMaterial" --strict
blendertorcp validate <file.blend> --only-errors

Export

blendertorcp export <file.blend> -o /path/to/output.usdz --format USDZ
blendertorcp export <file.blend> -o out.usda --selected-only
blendertorcp export <file.blend> -o out.usdz --diagnostics

Export supports --format, --selected-only, --diagnostics, and --no-diagnostics.

Any export setting key can be passed as a positional key=value override (does not modify the .blend). Put override tokens before optional flags:

blendertorcp export <file.blend> export-animation=true triangulate-meshes=true -o out.usdz

# Resize textures but keep each source image format.
blendertorcp export <file.blend> \
  export-texture-settings-enabled=true \
  bake-image-format=ORIGINAL \
  bake-resolution=1024 \
  -o out.usda

# Keep original texture formats and dimensions.
blendertorcp export <file.blend> \
  export-texture-settings-enabled=true \
  bake-image-format=ORIGINAL \
  bake-resolution=ORIGINAL \
  -o out.usda

Bake Textures & Export

Bake textures and export. Fresh scenes default to Lighting & Shadows (LIT_IBL). Texture overrides are off by default; passing --resolution, --image-format, or --margin enables them for the run. Override setting defaults are 2048 px, AVIF, and 8 px margin. Bake/export skips source material graph validation; use validate or export when checking direct RealityKit graph compatibility.

# Lighting & Shadows bake at default settings
blendertorcp bake-export <file.blend> -o /path/to/output.usdz

# Material Color Only - Unlit bake
blendertorcp bake-export <file.blend> -o out.usdz --bake-mode UNLIT_ALBEDO

# Material Color Only - Lit PBR bake (RealityKit lights the baked color)
blendertorcp bake-export <file.blend> -o out.usdz --bake-mode LIT_ALBEDO

# High-res PNG bake
blendertorcp bake-export <file.blend> -o out.usdz --resolution 4096 --image-format PNG

# Keep original texture override semantics where source textures are staged.
# For newly baked images, ORIGINAL falls back to concrete bake outputs.
blendertorcp bake-export <file.blend> -o out.usdz --resolution ORIGINAL --image-format ORIGINAL

# Lighting & Shadows bake with HDRI override
blendertorcp bake-export <file.blend> -o out.usdz \
  --bake-mode LIT_IBL \
  --ibl-source HDRI_FILE \
  --ibl-filepath /path/to/env.hdr \
  --ibl-strength 1.5 \
  --isolate-meshes

# Quick preview of selected objects
blendertorcp bake-export <file.blend> -o /tmp/preview.usdz --resolution 512 --selected-only

Bake-export flags:

Flag Default Description
--format from settings USDA, USDC, or USDZ
--selected-only off Only bake/export selected objects
--diagnostics off Write <output>.diagnostics.json
--no-diagnostics off Do not write diagnostics, even if enabled by settings
--bake-mode from settings (LIT_IBL for fresh scenes) UNLIT_ALBEDO = Material Color Only - Unlit, LIT_ALBEDO = Material Color Only - Lit PBR, LIT_IBL = Lighting & Shadows
--resolution 2048 ORIGINAL, 512, 1024, 2048, 4096, or any integer
--image-format AVIF ORIGINAL, AVIF, or PNG; AVIF staging uses external avifenc when available and falls back to PNG
--margin 8 Bake padding in pixels
--ibl-source SCENE_WORLD Lighting source: SCENE_WORLD or HDRI_FILE
--ibl-filepath — Path to HDRI file
--ibl-strength 1.0 Lighting strength multiplier
--ibl-rotation 0.0 Lighting-source Z rotation in radians
--isolate-meshes off Isolate meshes during Lighting & Shadows bake
--no-base-color off Skip base color channel
--no-opacity off Skip opacity channel
--keep-materials off Keep baked materials after export
--timeout 0 Per-step timeout in seconds

Missing, unpacked external images fail before baking with MISSING_EXTERNAL_TEXTURES; pack or relink textures in Blender and rerun. ORIGINAL texture format/resolution is meaningful for existing texture staging: Export Scene can keep each source texture's format and/or dimensions. Bake Textures & Export creates new baked images, so ORIGINAL falls back to PNG/2048 for bake output where there is no source image to preserve.

Any export setting key can also be passed as a positional override (same as export), e.g. export-animation=true.

Settings

# Read all settings
blendertorcp settings get <file.blend>

# Read a specific group: general, objects, geometry, rigging, texture, bake, diagnostics, or all
blendertorcp settings get <file.blend> --group texture
blendertorcp settings get <file.blend> --group bake

# Read specific keys
blendertorcp settings get <file.blend> --keys export_format bake_resolution

# Modify settings
blendertorcp settings set <file.blend> export_format=USDZ
blendertorcp settings set <file.blend> export_texture_settings_enabled=true bake_resolution=4096
blendertorcp settings set <file.blend> diagnostics_enabled=true

# Modify and save the .blend
blendertorcp settings set <file.blend> export_format=USDZ --save

# Validate without applying
blendertorcp settings set <file.blend> export_format=FOO --dry-run

# List all setting keys with types and allowed values
blendertorcp settings list

Preferences (addon-level)

blendertorcp preferences get
blendertorcp preferences set default_export_format=USDZ

Version

blendertorcp version

On this branch, the add-on manifest and bl_info report version 1.1.0.

Support bundle

blendertorcp support-bundle scene.blend \
  -o output.usdz \
  --diagnostics output.diagnostics.json

Use this after failed exports or background bake/export jobs. For background jobs, include the job directory so redacted job status, settings, and logs are bundled:

blendertorcp support-bundle scene.blend \
  -o output.usdz \
  --job-dir output/.blendertorcp_jobs/bake_export_YYYYMMDD_HHMMSS_abcd

Useful options: --bundle-output, --job-dir, --diagnostics, --include-output, --include-blend, --full-log, and --no-redact. Bundles are redacted by default, including JSON-escaped Windows paths, and do not include the source .blend or exported assets unless --include-blend or --include-output is passed. Bundles include diagnostics/assets.json; diagnostics/validate.json is omitted for bake-export bundles because baking does not require source material graph validation.

Global flags

Flag Default Description
--blender <path> $BLENDERTORCP_BLENDER or blender Path to Blender executable
--json off JSON-only output, suppress stderr
--verbose off Include Blender startup log on stderr
--quiet off Suppress all stderr messages

Output format

Successful commands return JSON to stdout. Parse with jq or read directly:

blendertorcp info scene.blend | jq '.object_count'

For support captures, run with --verbose and save stdout/stderr separately:

blendertorcp --verbose export scene.blend -o output.usdz \
  > blendertorcp-result.json \
  2> blendertorcp-stderr.log

For automation, use --json; failures then return a structured JSON envelope with ok, schema_version, command, error, context, artifacts, and optional process_output.

Chain commands conditionally:

if blendertorcp validate scene.blend --strict; then
  blendertorcp export scene.blend -o output.usdz
else
  echo "Fix material issues first"
fi

Exit codes

Code Meaning
0 Success
1 Command failed (export error, validation error, bad args)
2 Blender not found or failed to start
3 Plugin not installed or failed to load in Blender

Common setting keys

Export: export_format (USDA/USDC/USDZ), root_prim_name, export_animation, selected_objects_only

Texture: export_texture_settings_enabled, bake_resolution (ORIGINAL/512/1024/2048/4096/CUSTOM), bake_image_format (ORIGINAL/AVIF/PNG), bake_margin

Bake: bake_mode (UNLIT_ALBEDO = Material Color Only - Unlit, LIT_ALBEDO = Material Color Only - Lit PBR, LIT_IBL = Lighting & Shadows), bake_roughness_mode (TEXTURE/AVERAGE, LIT_ALBEDO only), bake_ibl_source, bake_ibl_filepath, bake_ibl_strength, bake_ibl_rotation, bake_isolate_meshes_lit, bake_base_color, bake_opacity, bake_keep_materials

Geometry: triangulate_meshes, export_normals, export_uvmaps, export_subdivision (IGNORE/TESSELLATE/BEST_MATCH)

Objects: export_meshes, export_lights, export_cameras, export_curves, export_hair

Rigging: export_armatures, export_shapekeys, only_deform_bones

For the complete list run blendertorcp settings list.