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outline

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Updated 10-16 07:23

About this skill

Outline design (outline)

Expand the topic into an executable multi-layer outline, ensuring a million-word long line does not collapse the setting or interrupt the payoff points.

When to use

  • The user wants an entire book outline / volume outline / single-chapter detailed outline
  • Plan main plot, subplots, foreshadowing
  • There is already a setting and the plot pacing needs to be arranged

Can include "platform + channel + genre" parameters, such as /webnovel:outline 番茄 男频 都市战神, automatically calling behind the scenes references/platform-profiles.md(pacing) + genre-library.md(genre tropes) + channel-guide.md(channel logic).

Three-layer outline structure

Layer one: whole-book main line (story skeleton)

  • Length planning: first set the tier (short/medium/long) and target total word count → calculate volume count/chapter count (call references/length-standards.md: total word count ÷ single-chapter word count ≈ chapter count, each volume cut at 250,000–350,000 words; for long works, first push through the ≥80,000-word distribution threshold)
  • Core conflict: the mainline conflict running through the whole book (protagonist vs. what)
  • Growth arc: the protagonist's leap in strength/state of mind from A to Z (in stages); simultaneously definepower system/combat power scale(keep a file to prevent level skipping, see project-memory.md)
  • Major payoff planning: one volume-level climax every 100,000–200,000 words (identity reveal/faction turnaround/slapping a big shot)
  • Endgame: the ending scene + the answer to the mainline grand mystery
  • Foreshadowing master table: number + planting chapter → payoff chapter + importance (this is the key to preventing a bad ending)

Layer two: volume outline (each volume = one complete payoff loop)

For each volume provide:

  • Volume theme + this volume's main enemy/goal
  • Volume entry hook + volume exit payoff
  • This volume's payoff chain (refer to references/trope-library.md)
  • This volume's cheat growth steps (refer to references/goldfinger-types.md)
  • Foreshadowing planted/paid off

Layer three: chapter outline (single-chapter blueprint)

For each chapter provide:

  • One-sentence plot
  • Goal / obstacle / result / cost(prevent standing still): what the protagonist wants to do in this chapter, where they get stuck, success or failure, what cost they pay—each chapter's state musthave progress and setbacks, and cannot be "talked for a chapter and nothing happened"
  • This chapter's payoff/hook (chapter-end hook adjustment references/hook-library.md)
  • Characters appearing + key props
  • Connection to the mainline/foreshadowing
  • Target word count (by platform, adjust references/platform-profiles.md)

Workflow

  1. Confirm which layer to do (whole book / a certain volume / certain chapters). If prerequisite information is missing, first ask or call idea output.
  2. Set pacing by platform: Tomato high-density payoff, Qidian can lay long lines (adjust platform-profiles.md)。
  3. List the skeleton first, then fill in details,explicitly mark the planting points and payoff points of foreshadowing。
  4. Output a structured outline (markdown table/list), convenient for the user to directly use expand to write the main text.

Principles

  • Golden three chapters: the first 3 chapters must have a complete small hook-conflict-small climax, which determines collections.
  • Payoff points never stop: Check whether there is an emotional release every 3 chapters; for Tomato-type works, every chapter must have one.
  • Every foreshadowing must be paid off: Every hook planted must have a payoff plan in the master table.
  • Sense of rhythmic breathing: After tension (battle/face-slapping), give a brief relief (daily life/romance), then tighten again.

Next step

Once the chapter outline is ready → use expand to write the main text; if you want to strengthen a certain satisfying moment → use shuangdian; to check reader retention → review; for long works, to check logic/timeline/power-level consistency → continuity。

For long works, it is recommended to use memory to create files (settings/characters/foreshadowing/timeline/power levels) as soon as the outline is out, and update them while writing, to prevent amnesia over a million words.