SuperAPI AI Directory

audit-narrative-promises

Writing & research

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Updated 10-28 08:38

About this skill

Audit Narrative Promises

A narrative promise is an expectation the experience teaches the player to hold about what kind of story, agency, fantasy, relationship, mystery, or consequence structure they are entering.

Promises can be explicit or implicit.

Sources of Promises

Inspect:

  • title/pitch/store description when provided
  • opening hour / prologue
  • tutorialized narrative mechanics
  • first major choice
  • early companion interactions
  • inciting mystery
  • repeated motifs
  • stated player fantasy
  • examples of consequences

Promise Categories

Classify promises such as:

  • genre/tone
  • protagonist fantasy
  • agency and consequence
  • mystery/investigation
  • relationship depth
  • political/faction play
  • moral ambiguity
  • power progression
  • survival/horror vulnerability
  • comedy
  • world reactivity
  • systemic freedom

Promise Ledger

Promise Evidence establishing it Strength Delivery evidence Status

Status:

  • Delivered
  • Developing
  • Transformed intentionally
  • Under-supported
  • Broken
  • Unknown from supplied material

Audit Rules

Do not assume every setup is a promise of a specific payoff.

A promise can be intentionally transformed if the transition is authored and the new contract becomes legible.

Flag especially:

  • early agency followed by long stretches of non-reactivity
  • mystery framing followed by solution via exposition
  • relationship focus with little later relationship content
  • political premise resolved mostly through combat
  • survival vulnerability invalidated too quickly by progression
  • tonal contract changing without transition
  • marketing/pitch fantasy absent from actual player verbs

Findings

Include severity and confidence separately.

For broken or weak promises identify:

  • what expectation was created
  • where it was created
  • where delivery diverges
  • likely player interpretation
  • smallest repair category

Possible repairs:

  • deliver more fully
  • weaken/remove early promise
  • foreshadow transformation
  • change player verbs
  • add consequence memory
  • reposition content
  • explicitly establish a new contract

Output

Narrative contract summary

Promise ledger

Strong deliveries

Findings

Highest-risk expectation gaps

Repair priorities

Final Quality Check

Ask: If a player loved the opening for what it seemed to promise, would the middle and end still feel like the same game?