SuperAPI AI Directory

optimizing-lazy-layouts

General & other

View repository

Updated 10-16 00:20

About this skill

Optimizing Lazy Layouts — Keys, contentType, and animateItem()

Lazy layouts compose only what's visible, but two things still cost: re-composition of items that should have been reused (missing key), and per-item allocation that compounds with scroll velocity (missing contentType, modifier chains created inside items { }). Both have a one-line fix. This skill teaches Claude how to apply that fix correctly and to validate that item composables are themselves skippable. Prefetch tuning is a separate concern — see ../configuring-lazy-prefetch/SKILL.md.

When to use this skill

  • The developer reports scroll jank, dropped frames, or stutter on a LazyColumn, LazyRow, LazyVerticalGrid, or LazyHorizontalGrid.
  • Items lose scroll position, focus, or composition state on insert, remove, or reorder.
  • A mixed-type feed (cards + headers + ads + carousels) feels sluggish even though each individual row is lightweight.
  • Modifier.animateItem() was added but no animation runs on inserts or removals.
  • The compiler report shows item composables as unstable/non-skippable, or @TraceRecomposition shows item composables recomposing on every scroll tick.

When NOT to use this skill

  • The bottleneck is the prefetch window (heavy items, high-velocity scroll, want a wider ahead/behind window) → use ../configuring-lazy-prefetch/SKILL.md.
  • The item composable itself takes an unstable parameter (List<Foo>, Flow<Foo>, a domain var) → first run ../../stability/diagnosing-compose-stability/SKILL.md and then ../../stability/stabilizing-compose-types/SKILL.md.
  • An animation inside an item reads state.value in Composition phase, recomposing the row every frame → use ../../recomposition/deferring-state-reads/SKILL.md.
  • Scroll position derivation (e.g. firstVisibleItemIndex == 0) is the hot path → use ../../recomposition/choosing-derivedstateof/SKILL.md.

Prerequisites

  • Compose Foundation 1.7+ for Modifier.animateItem() (the GA replacement for the experimental animateItemPlacement).
  • Kotlin 2.0.0+ with org.jetbrains.kotlin.plugin.compose applied. Strong Skipping is on by default; non-skippable item composables become amplified at scroll speed.
  • A real device + release build for measurement. Skydoves hot take #5: debug builds lie (Live Literals, interpreted mode). See ../../measurement/generating-baseline-profiles/SKILL.md when ready to measure.

Workflow

  • 1. Audit every items(...) call. Walk every LazyListScope.items(list), items(count), itemsIndexed(list), and the LazyGridScope equivalents. For each, decide: does each element have a stable identity that outlives a single composition? If yes — and it almost always does — supply key = { it.id } using a server-side stable ID. MUST NOT use the list index, UUID.randomUUID() evaluated per emission, or hashCode() of a mutable object.
// WRONG
LazyColumn { items(snacks) { snack -> SnackRow(snack) } }
// WRONG because: index-based identity → insert/remove discards composition state and breaks animateItem().
// RIGHT
LazyColumn {
    items(
        items = snacks,
        key = { it.id },
        contentType = { it::class },
    ) { snack ->
        SnackRow(snack, Modifier.animateItem())
    }
}
  • 2. Add contentType for heterogeneous lists. Lazy layouts maintain a per-type composition cache analogous to RecyclerView's view-type. When item N + 1 has the same contentType as a recycled slot, the cached composition is reused; otherwise it is discarded and rebuilt. For homogeneous lists Compose infers a single content type and contentType is optional. For mixed feeds (cards, headers, ads, carousels, dividers) MUST supply a stable type discriminator.

  • 3. Validate item composable stability. Run ../../stability/diagnosing-compose-stability/SKILL.md. If the item composable accepts an unstable parameter, no amount of key/contentType work will help — the row recomposes on every scroll-driven snapshot tick anyway. Fix with ../../stability/stabilizing-compose-types/SKILL.md before tuning further.

  • 4. Hoist allocation-heavy values out of the items lambda. The items lambda runs once per item per scroll-driven (re)composition. Painters, color resolutions, shapes, and BorderStroke instances built inside the lambda are reallocated each pass. Hoist constants and remember-based caches above the LazyColumn or to the call site. Modifier chains are themselves cheap because Compose deduplicates them structurally — hoist a Modifier only when profiling proves it matters.

  • 5. Add Modifier.animateItem() for visual continuity. Pair with a stable key. The animation runs on inserts, removals, and reorders; without key the animation cannot bind to identity and silently no-ops. The default fade-in / fade-out / placement spring is usually correct; tune with fadeInSpec, fadeOutSpec, placementSpec only when the design system requires it.

  • 6. Cache common painters / colors / shapes outside the items block. painterResource(...), MaterialTheme.colorScheme.surface, RoundedCornerShape(...) resolutions on every item composition add up. Hoist to the screen-level composable and pass down, or remember once at the LazyColumn parent.

  • 7. Verify with @TraceRecomposition and Layout Inspector. During a controlled scroll, expect each item composable to recompose at most once per real state change — not per scroll tick. Layout Inspector → Recomposition Counts column should plateau, not climb monotonically.

Patterns

Pattern: missing key

// WRONG
LazyColumn {
    items(snacks) { snack -> SnackRow(snack) }
}
// WRONG because: items default to index-based identity. On insert/remove/reorder, every position past the change point has a different "identity", composition state and scroll-restoration are lost, and Modifier.animateItem() has nothing to animate from.
// RIGHT
LazyColumn {
    items(snacks, key = { it.id }) { snack -> SnackRow(snack) }
}

Pattern: random or unstable key

// WRONG
items(snacks, key = { UUID.randomUUID() }) { snack -> SnackRow(snack) }
// WRONG because: a fresh key on every recomposition guarantees the cached composition is discarded every time — strictly worse than no key.
// WRONG
items(snacks, key = { it.hashCode() }) { snack -> SnackRow(snack) }
// WRONG because: hashCode() of a mutable type changes when fields mutate, breaking identity continuity for the same logical item.
// RIGHT
items(snacks, key = { it.id }) { snack -> SnackRow(snack) }

Pattern: mixed feed without contentType

// WRONG
items(feed, key = { it.id }) { item ->
    when (item) {
        is FeedItem.Card -> CardRow(item)
        is FeedItem.Ad -> AdRow(item)
        is FeedItem.Header -> HeaderRow(item)
    }
}
// WRONG because: cached compositions of one type are discarded when scrolled into a different type's slot — every row crossing a type boundary is a fresh build instead of a recycled update.
// RIGHT
items(
    items = feed,
    key = { it.id },
    contentType = { it::class },
) { item ->
    when (item) {
        is FeedItem.Card -> CardRow(item)
        is FeedItem.Ad -> AdRow(item)
        is FeedItem.Header -> HeaderRow(item)
    }
}

Pattern: Modifier.animateItem() without a stable key

// WRONG
items(snacks) { snack ->
    SnackRow(snack, Modifier.animateItem())
}
// WRONG because: animateItem() binds animation state to the item's key. With no key, identity is index-based, so an insert at position 0 looks like every-row-changed and nothing animates correctly.
// RIGHT
items(snacks, key = { it.id }) { snack ->
    SnackRow(snack, Modifier.animateItem())
}

Pattern: allocation inside the items lambda

// WRONG
items(snacks, key = { it.id }) { snack ->
    val placeholder = painterResource(R.drawable.snack_placeholder)
    val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
    Card(border = border) {
        AsyncImage(snack.imageUrl, placeholder = placeholder)
    }
}
// WRONG because: painterResource resolution and BorderStroke allocation happen on every item composition; at high scroll velocity these compound into measurable allocation pressure.
// RIGHT
@Composable
fun SnackList(snacks: ImmutableList<Snack>) {
    val placeholder = painterResource(R.drawable.snack_placeholder)
    val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
    LazyColumn {
        items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
            Card(border = border) {
                AsyncImage(snack.imageUrl, placeholder = placeholder)
            }
        }
    }
}

Note: Compose deduplicates structurally-equal Modifier chains internally, so reallocating Modifier.fillMaxWidth().padding(16.dp) per item is a micro-optimization. Hoist a Modifier only when profiling identifies it as the bottleneck — premature remember { Modifier.… } adds noise without measurable benefit.

Pattern: unstable item composable swallows all gains

// WRONG
@Composable
fun SnackRow(snack: Snack, tags: List<String>) { /* ... */ }

// Caller:
items(snacks, key = { it.id }) { snack ->
    SnackRow(snack, tags = snack.tags)
}
// WRONG because: List<String> is an unstable parameter under inference; every scroll-driven recomposition recomposes the row body even though the snack didn't change.
// RIGHT
@Immutable
data class Snack(val id: Long, val name: String, val tags: ImmutableList<String>)

@Composable
fun SnackRow(snack: Snack) { /* ... */ }

items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
    SnackRow(snack)
}

Cross-reference: ../../stability/stabilizing-compose-types/SKILL.md.

Pattern: LazyVerticalGrid with mixed spans

// RIGHT — keys + contentType apply to grids identically
LazyVerticalGrid(columns = GridCells.Fixed(2)) {
    items(
        items = feed,
        key = { it.id },
        contentType = { it::class },
        span = { item -> if (item is FeedItem.Header) GridItemSpan(maxLineSpan) else GridItemSpan(1) },
    ) { item ->
        when (item) {
            is FeedItem.Header -> HeaderRow(item, Modifier.animateItem())
            is FeedItem.Card -> CardCell(item, Modifier.animateItem())
        }
    }
}

Mandatory rules

  • MUST specify a key for every items(...) block where item identity outlives a single composition (effectively: every list backed by domain objects).
  • MUST use server-side stable IDs as keys. MUST NOT use the list index, MUST NOT use UUID.randomUUID() evaluated per emission, MUST NOT use hashCode() of a mutable object.
  • MUST specify contentType for heterogeneous lists (cards + headers + ads, etc.). Use a stable type discriminator such as it::class or a sealed enum.
  • MUST NOT use Modifier.animateItem() without a stable key — the animation silently no-ops.
  • MUST validate item composable stability with ../../stability/diagnosing-compose-stability/SKILL.md before blaming the lazy layout. An unstable item parameter cancels every gain from key/contentType.
  • MUST NOT wrap items { } in extra inline composable wrappers (Row { items { } }) hoping to "force" skippability — Row/Column/Box are NOT restartable/skippable to begin with (skydoves hot take #3).
  • PREFERRED: combine with ../configuring-lazy-prefetch/SKILL.md for high-velocity scroll surfaces only after item-level fixes are in place.
  • PREFERRED: measure in release + R8 + on a real device (skydoves hot take #5) before declaring a fix complete.

Verification

  • Reproduce the original scroll jank on a release build on a real device, then re-record after the fix; the dropped-frame rate measurably decreases.
  • Insert / remove / reorder operations preserve scroll position and per-item state (focus, expansion, scrubbed video position).
  • Modifier.animateItem() runs the expected fade and placement animation on inserts and removals.
  • Layout Inspector → Recomposition Counts column on item composables plateaus during steady scroll instead of climbing monotonically.
  • @TraceRecomposition on the item composable shows recompositions only on real state changes, not on every scroll-driven invalidation.
  • The compiler report (composables.txt) shows the item composable as restartable skippable with all parameters stable or runtime.

References