Deliverables: shot table (Chinese OK) + shot-by-shot H3 prompts. Single shot ≤15s; split longer shots. For detailed fields see references/。
Default style prefix (attachable to each shot)
Pixar-inspired 3D cartoon, C4D+Octane look, stylized proportions,
warm SSS skin, clear hair silhouette, elastic squash-and-stretch performance,
strong design language — NOT photoreal, NOT flat anime, NOT plastic toy
Writing pipeline (all in service of writing prompts)
规格(画幅/总时长/台词语) → 一句话 What-if
→ 角色身份锁 / 场景地标锁(可先写卡规格再写进 prompt)
→ 六列镜头表 → 自检 → 文本分镜节
→ 逐镜 H3 终稿(剥离 [char:][scene:][hook:] 等分镜标记)
Six-column shot table (draft)
| Shot number duration | Continuity linkage | Reference anchors | Hook | Per-second instructions | Audio dialogue |
|---|
Reference anchors: Landmark + frame position · character and camera positions · exit state · light position · character/scene names
Five elements per second: Action and expression / camera movement / space / audio / handoff to next second
Hook example: reveal / reversal / callback / visual-joke / chase / tender…
Self-check before writing the final draft
Hook density · single shot ≤15s · key characters ≤3 · landmark and light can be inherited · no gaps per second · no contradictions in the continuity chain
Text storyboard beats → H3
Keep one section per shot: carry-over/handoff, spatial anchors, four quadrants per second.
Delete from generation prompts [char:…][scene:…][shot:…][hook:…], replace with natural-language identity and scene locks.
[规格] S03 · 6s · {画幅} · H3 · {768|2K 意图}
[风格前缀] …
[身份与场景锁] 角色… 地标 door-frame 右侧1/3 … 光…
[时间轴]
0-1s: pose/expression · camera · spatial · audio
1-2s: …
… 结束状态锁定 → 供下一镜继承
[声音] 对白原文进 <d> 或保留中文;SFX;BGM 意图或 N/A
[负面] storyboard lines, labels, watermark, photoreal, stiff anatomy
Can be further compressed into integrated_multimodal_description integrated_multimodal_description etc., see h3-prompt-writing。
On failure, only revise the text
Strengthen anchor sentences → shorten to ≤6s and split into adjacent shots → reduce props/lower hook. Do not introduce other model paths.
Self-check
- Cross-shot identity and landmarks consistent
- Executable per second
- Final draft has no storyboard tags
- Flexible performance words written onto actions