SuperAPI AI Directory

character-design

Design & creation

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Updated 10-16 09:29

About this skill

Character Design · Techniques

Principles

  • Asset = descriptor + reference image; the descriptor appearsverbatimin related prompts.
  • State sets @hero / @hero_wet / @hero_blood; same for day/night/rain locations.
  • Model has no memory: unlocked assets = later junk frames.

Three character design images

  1. Face close-up (the only source of the face)
  2. Full-body front — head cropped out(prevents wide-angle from sneaking in a blurry face)
  3. Full-body back

The sheet must be boring: gray background, flat lighting, pores visible;cinematic feel does not go on the sheet. Prioritize close-ups 3/4. Choose a believable face over fake beauty;pupil catch-light。

Change state

Local edit → mask and paste back.Do not run the whole image fully through the model twice(plastic dead texture).

Stress test: recognizable 10/10 across many poses and lighting + no collapse in the same frame; if it collapses, change the descriptor first.

States / Props

Wrong Right
One sheet cramming open hatch + bloodstained clothes + holstered gun One asset per state, reference it when used
Reference image shows the hatch open The model will force-play the hatch opening → delete unneeded states from the image
Small caption text as an instruction manual The video prompt must still spell out the operation process

Weapon condition: separate sheet for close-ups.
Character comes before appearance; secondary assets (mecha, etc.) align with personality. With multiple protagonists, first make them distinguishable by silhouette/clothing, then play with costume changes.

Voice line (fixed sentence)

Voice: [音色]; [节奏]; [口音]; [压力变化]

Attach only if there is dialogue; consistent with the performance section, unchanged between scenes.

Performance

Axiom: behavior under pressure, not emotion labels stuck on.

Master, one English paragraph (about 150–220 words): posture history · psychological engine · voice line usage · triggered tic · mask + However when X · eye life · optional sole softening target · do not write clothing/camera position/color grading.

Scene changes: write only those present in this shot; the core stays unchanged; actions that cannot be doneconvert into exitsdo not delete;state mid-swing, not a long process.

Five pillars: goal (verb directed at a person) · obstacle cost · tactics (must change on failure) · 2–4 visible beats · subtext leaking out

Aliveness: react before the other person's sentence ends · micro-pause in thought · interrupting the current task = punctuation · stillness = tension · one micro-event every 1–2s · group scenes ripple out of sync

Forbidden: indicating face · single tactic · dead eyes · emotion instantly reset to zero · slow-motion threat telegraphing · facial features overacting in close-up

Character design prompt skeleton

Film character sheet, three studio photographs, same person, mid-grey flat light:
headless full-body front | full-body back | large 3/4 portrait with catch-lights.
[role, build, hair, marks]. Outfit A. Natural pores, no beauty retouch, no cinematic grade on sheet.

In-shot anchor:@Name: [状态] + 本镜关键可见点. 100% matches reference.(if there is a reference, write less long-form facial description)