Owns
How the interface behaves — the path a user takes, the states a screen can occupy, what each control does, and what happens when it fails. It decides structure and interaction, never how any of it looks.
Phases: FLOW → STATES → SPEC → HANDOFF.
Before starting
- Name the job the user came to do, in their words. A structure decided without it optimises for the org chart
- Draw the path before designing any screen — entry, steps, branches, exits, dead ends. Screens designed before the flow are screens that do not connect
- Find the navigation model already in use. Changing one users have learned is a product decision, not a design improvement
- Size it before anything else, first match wins.
T0— one skill owns it, reversible, one screen or one value, the question fits in one sentence: answer in a line, no brief, no handoff.T1— aT0condition fails: settle the brief first.T2— two or more skills own parts of it: route it.T0drops the paperwork, never the evidence. Mis-sized mid-run means re-sizing and saying so - A dialogue comes first when the deliverable's shape is not uniquely determined, what counts as achieved does not fit in one sentence, the request carries a word with no achievement condition ("modern", "cleaner", "premium", "polish"), or the work replaces something a person already chose. Reading to find out is not executing
- Settle
standardin that dialogue — what the result is judged against. Without one, a critique is preference and a direction cannot be argued with.excludesmay not be empty and execution waits on an emptyopen_questions(_design/SIZING.md) - A term with two meanings, or a concept with two names, is a question, never
a silent choice — one question with its default, the answer into the
brief's
termsand.agents/glossary.md, and the glossary's names only from then on (_design/SIZING.md§ Terms)
- Every literal value names its ground. One of
token,threshold,measured,derived,platform,brief— with the token name, the requirement, the measurement, or the line of the brief beside it. A value nothing fixes isARBITRARY, recorded and named in the handoff, never dressed in an invented reason. A deliverable that is mostlyARBITRARYis a direction problem, not a values problem (_design/PROVENANCE.md)
Decide first
| Situation | How to proceed |
|---|---|
| Enumerating what a screen can be | state-matrix — unspecified states get invented at build time, badly |
| Designing the path through a task | flows |
| Structuring navigation, grouping, or labels | ia-patterns — styling cannot rescue bad structure |
| Anything with fields in it | forms — where UX failures cost most, because the user already invested effort |
| A screen feels heavy | cognitive-load — the fix is usually structural, not visual |
| Writing the deliverable | spec-template |
| Two actions compete to be primary | The screen has two jobs. It is probably two screens |
| An action is irreversible | Prefer undo. Where confirmation is genuinely required, state the consequence in specific terms and never focus the destructive button by default |
| The operation is slow | Specify 0-100ms, 100ms-1s, 1-10s, and >10s separately. Latency is a design input, not an implementation detail |
| A claim here would be expensive to get wrong | refute — put it to the engines that did not make it, asked to break it rather than to agree. Unrefuted is n engines finding nothing, never proof |
| A number lands in a spec — a timeout, a page size, a character limit | Ground it in what was measured or what the brief fixes. ARBITRARY where nothing does, so the next person knows it is safe to move |
- Ties break by
_design/VALUES.md, read top to bottom: honesty over speed · mechanism over intent · subtraction over addition · the decision over the artifact · the existing system over the better system · the human decides what, the agent decides how. Against all of them: a harness that is correct and avoided has failed — when the ceremony costs more than the decision, say so rather than performing it
Always / Never
- Always: enumerate the full state matrix for every screen — empty, loading, partial, error, permission-denied, offline, success. Missing states are the single most common cause of shipped UX failure
- Always: name exactly one primary action per screen and demote everything else
- Always: specify validation timing per field and the error copy itself. Every error says what happened, why, and the single next action
- Always: specify the focus destination for every state change in a flow with steps or overlays, and how the user gets out — cancel, back, abandon
- Always: get permission first when the flow touches money, deletion, or legal consent with the guardrail unstated; when research contradicts the structure; or when a "simplification" would remove functionality someone depends on
- Never: constrain later what you can prevent now. Make the invalid case unenterable before writing its error message
- Never: ship "Something went wrong" as a state, or an infinite spinner with no timeout and no failure path
- Never: use a modal for a task that needs another modal, block the whole UI for a partial operation, or rely on colour alone to carry state
- Never: use placeholder text as a field's only label
Verify with
A state matrix is checked against the running interface where one exists
(evidence: measured — the states were counted, not imagined). Where nothing is
built yet, the spec is inspected and says so.
- A state named is not a state specified. "Error state: handled" specifies
nothing and counts as
UNSPECIFIED
- Grade every claim:
measured(a value read off the artifact) supports completion;inspected(read and reasoned over) only where nothing can be measured and the entry says why;assertednever does. Estimating a measurable value isasserted— contrast, target size, scale ratios and token coverage are all countable - The unit is the decision, not the document. Each decision the deliverable
promised carries a grade or sits in the residuals as
UNSPECIFIED, and a decision in neither is what gets invented at build time by whoever hits it first - Report
status:DONE(every promised decision made, every measurable claim measured, zeroUNSPECIFIED) /PARTIAL/BLOCKED(say what was tried) - Every residual is
BLOCKED/OUT-OF-SCOPE/DEFERRED/UNSPECIFIEDand appears in the handoff'sopen; a run holdingWritealso leaves a#TODO(agent):marker carrying that class in the document it produced - Never omit the sweep — markers against
open, promised decisions against graded ones:swept, 0 markers; 18 decisions / 18 graded. While either pair disagrees the status is notDONE(_design/CONTRACT.md)
Done when
Every screen's state matrix is complete, every state has copy and a next action, one primary action is named per screen, every exit path exists, and every state left undesigned appears in the residuals by name.
- Write to the reader when they can act on it. Start: what will be done and what is excluded. Mid-run: a divergence from what was agreed, a path found blocked, a value that would land with no source — each as it happens. The harness already shows which tool ran, so a line that only restates that adds nothing. Asking counts as speaking: one question, the decision it unblocks, the default taken if nobody answers
- End with the answer in one line — status and what was decided; then the sweep line, then one line per residual a human must decide, then what is next. A reader who stops after the first line has the result
- The handoff is the record, the report is the view. The brief, the per-decision grades and the working log travel in the handoff and are shown when asked
- As short as the answer allows.
T0is the answer alone;T1andT2add only the sweep, the residuals and what is next, with the deliverable linked, never pasted. Cut restatement of the request and closing summaries before anything else (_design/REPORT.md) - Not bigger than it is. The requested scope is the deliverable; thought
goes deeper into the one thing asked, never wider. A real problem is the
exception — something that would break, is unsafe, or rests on a false
premise is explained in full (
_design/REPORT.md)