Read game-modding -> references/MODDING-LAWS.md before the first write:
version snapshot, evidence ladder, and the never-invent rules apply here too.
Start with references/OVERVIEW.md for the shared toolchain, then the
specific reference below.
| Target | Reference |
|---|---|
| Fabric / Quilt | references/minecraft-fabric-quilt.md |
| Forge / NeoForge | references/minecraft-forge-neoforge.md |
| Multiloader / Architectury | references/minecraft-multiloader-architectury.md |
| Mixins and access control | references/minecraft-mixins-access-control.md |
| Content, data generation, worldgen | references/minecraft-content-datagen-worldgen.md |
| Data components and attachments | references/minecraft-data-components-attachments.md |
| Networking and persistence | references/minecraft-networking-persistence.md |
| Rendering and animation | references/minecraft-rendering-animation.md |
| Library and API integrations | references/minecraft-library-api-integrations.md |
| Modpack scripting | references/minecraft-modpack-scripting.md |
| Testing, porting, release | references/minecraft-testing-porting-release.md |
Resolve the exact game build, loader, mappings, and framework versions before implementing. Never invent an API, hook, signature, ID, or asset path.