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minecraft-modding

Coding & development

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Updated 10-30 16:18

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Minecraft Java mod development

Read game-modding -> references/MODDING-LAWS.md before the first write: version snapshot, evidence ladder, and the never-invent rules apply here too.

Start with references/OVERVIEW.md for the shared toolchain, then the specific reference below.

Target Reference
Fabric / Quilt references/minecraft-fabric-quilt.md
Forge / NeoForge references/minecraft-forge-neoforge.md
Multiloader / Architectury references/minecraft-multiloader-architectury.md
Mixins and access control references/minecraft-mixins-access-control.md
Content, data generation, worldgen references/minecraft-content-datagen-worldgen.md
Data components and attachments references/minecraft-data-components-attachments.md
Networking and persistence references/minecraft-networking-persistence.md
Rendering and animation references/minecraft-rendering-animation.md
Library and API integrations references/minecraft-library-api-integrations.md
Modpack scripting references/minecraft-modpack-scripting.md
Testing, porting, release references/minecraft-testing-porting-release.md

Resolve the exact game build, loader, mappings, and framework versions before implementing. Never invent an API, hook, signature, ID, or asset path.